Fenwick's Sundries & Outfitters

Est. 2025 Human Commoner

Fenwick's Sundries & Outfitters

Mara Fenwick keeps a ledger full of small drawings and notes about customers; she'll remember faces and prices once she knows you. She offers a friendly free cu...

MA

Shopkeeper

Mara Fenwick, a Human Commoner (Lvl 1)

Keeper's Species

Human

14 Misc2 Weapons2 Armor1 PotionsEst. 168 gp

Shop Inventory

(19)
Miscellaneous14

Sturdy leather pack with shoulder straps and several pouches. A staple for any adventurer carrying gear.

A simple wool bedroll. Provides basic shelter and warmth when sleeping outdoors.

Standard climbing rope made of hemp, good for tying, climbing, and general use.

Approx. 500 lb. breaking strain

Simple wood torch dipped in pitch. Burns for about 1 hour, sheds dim light.

Provides light; can be used as improvised weapon ( fire if lit)

Dried meats, hard bread, and preserved fruits—keeps for weeks if dry.

Satiates hunger for one day when eaten

A clean leather waterskin that can hold about 4 pints of liquid.

Flint, steel, and tinder in a small box—makes starting a fire reliable.

Start a fire reliably in normal conditions

A small flask of lamp oil. Burns for several hours in a lantern or fuels torches for longer.

Can be used as improvised incendiary (fire damage if ignited)

A brass lantern with a hood and glass panes. Provides bright light in a 30 ft. radius when lit.

Uses oil flasks; hood reduces glare

Everyday clothing suitable for blending into towns or villages.

Good for disguises or casual wear

A discounted adventurer's bundle: backpack, bedroll, tinderbox, 2 flasks of oil, 2 days rations, waterskin.

Convenience bundle for new adventurers

Hand-drawn map of the region's roads, nearby settlements, and notable landmarks—useful for planning short trips.

Shows major hazards like river crossings and old watchtowers

A simple set of picks and tools for opening common locks. Legal to own in town but frowned upon if used.

Grants a toolset for thieves' tools proficiency checks

A dull pewter coin stamped with an obscure sigil. No obvious magical properties, but it's a conversation starter.

Locals note it's from an old merchant caravan that passed decades ago
Weapons2

Simple iron dagger. Light and easy to conceal; common as both tool and weapon.

Finesse, light, thrown (range 20/60)

Balanced short sword, favored by scouts and city watch. Reliable and easy to train with.

Finesse
Armor2

Round wooden shield reinforced with iron rim. Provides modest protection for the budget-minded.

AC +2Adds +2 to AC when used

Leather armor with small metal studs. Light armor favored by low-level adventurers and scouts.

AC +12Base AC 12 + Dex modifier
Potions1

A small vial of red liquid that mends wounds. Standard first-aid for beginning parties.

Heal 8 HPRestores HP (healingAmount listed is average rounded up)
MA

Mara Fenwick

HumanCommonerLvl 1

Shop Atmosphere

Mara Fenwick keeps a ledger full of small drawings and notes about customers; she'll remember faces and prices once she knows you. She offers a friendly free cup of tea to newcomers and sometimes 'earns' a favor by slipping a useful contact or rumor with a purchase. She hates selling to people who treat the goods as disposable — bargain hunters are tolerated but repeat haggling will earn only a polite but firm refusal. If the party is polite and local, she may offer to hold an ordered item for 3 days without deposit.
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