Fenwick's Sundries & Outfitters
Est. 2025 • Human Commoner
Fenwick's Sundries & Outfitters
Mara Fenwick keeps a ledger full of small drawings and notes about customers; she'll remember faces and prices once she knows you. She offers a friendly free cu...
Shopkeeper
Mara Fenwick, a Human Commoner (Lvl 1)
Keeper's Species
Human
Shop Inventory
(19)Sturdy leather pack with shoulder straps and several pouches. A staple for any adventurer carrying gear.
A simple wool bedroll. Provides basic shelter and warmth when sleeping outdoors.
Standard climbing rope made of hemp, good for tying, climbing, and general use.
Simple wood torch dipped in pitch. Burns for about 1 hour, sheds dim light.
Dried meats, hard bread, and preserved fruits—keeps for weeks if dry.
A clean leather waterskin that can hold about 4 pints of liquid.
Flint, steel, and tinder in a small box—makes starting a fire reliable.
A small flask of lamp oil. Burns for several hours in a lantern or fuels torches for longer.
A brass lantern with a hood and glass panes. Provides bright light in a 30 ft. radius when lit.
Everyday clothing suitable for blending into towns or villages.
A discounted adventurer's bundle: backpack, bedroll, tinderbox, 2 flasks of oil, 2 days rations, waterskin.
Hand-drawn map of the region's roads, nearby settlements, and notable landmarks—useful for planning short trips.
A simple set of picks and tools for opening common locks. Legal to own in town but frowned upon if used.
A dull pewter coin stamped with an obscure sigil. No obvious magical properties, but it's a conversation starter.
Simple iron dagger. Light and easy to conceal; common as both tool and weapon.
Balanced short sword, favored by scouts and city watch. Reliable and easy to train with.
Round wooden shield reinforced with iron rim. Provides modest protection for the budget-minded.
Leather armor with small metal studs. Light armor favored by low-level adventurers and scouts.
A small vial of red liquid that mends wounds. Standard first-aid for beginning parties.
Mara Fenwick
Shop Atmosphere
“Mara Fenwick keeps a ledger full of small drawings and notes about customers; she'll remember faces and prices once she knows you. She offers a friendly free cup of tea to newcomers and sometimes 'earns' a favor by slipping a useful contact or rumor with a purchase. She hates selling to people who treat the goods as disposable — bargain hunters are tolerated but repeat haggling will earn only a polite but firm refusal. If the party is polite and local, she may offer to hold an ordered item for 3 days without deposit.”
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