The Brass Coffer

Est. 2025 Human Artificer

The Brass Coffer

The Brass Coffer sits on a cobbled lane near the harbor, its front window filled with odd trinkets, coils of rope, and a pair of polished gauntlets. Shelves cli...

TA

Shopkeeper

Talia Marrek, a Human Artificer (Lvl 12)

Keeper's Species

Human

10 Misc4 Weapons5 Armor3 PotionsEst. 35.1k gp

Shop Inventory

(22)
Miscellaneous10

A simple wooden torch, soaked in pitch and bound to a short pole. Standard issue for dungeon delving and signaling.

Dried meat, hardtack, and fruit in a waxed cloth pack. Enough to feed one person for a day.

Sturdy hemp rope, woven tight and treated against mildew. Useful for climbing and rigging.

A well-oiled leather waterskin with a brass spigot and shoulder strap.

Simple iron crowbar, balanced for prying doors, crates, and traps.

A canvas sack sewn with runes. Despite appearances, it holds far more than its size suggests.

Retrieving or storing an item follows DM ruling; not keyed to owner unless sealed; fragile if pierced

A plain silver ring with an inner groove; warm to the touch when danger is near.

AC +1Grants bonus to AC and saving throws while worn

A traveler-grade compass with a glass face and a faintly runed base. Keeps a steady needle in most conditions.

When attuned by the shop's artificer it can point toward planar-distorting phenomena (custom attunement service extra)

A curious orb containing a wisp of captured light. The shopkeeper uses these as emergency signals.

Minor creation of light and smoke for signaling; fragile

A hand-sized iron sphere you can hurl; it bursts into smoldering embers on impact. Marketed to miners and siege engineers.

Deals minor ongoing fire to flammable material; nonlethal when used on creatures unless DM rules otherwise
Weapons4

A versatile, reliable longsword favored by guards and adventurers.

A well-crafted longbow with a yew stave and sinew backing. Balanced draw for trained archers.

A finely balanced longsword etched with faint runes; hums softly when enemies are near.

Atk Grants +1 to attack rolls and damage rolls

A neat leather roll containing five balanced throwing knives with silvered edges.

Armor5

A round shield that grants a reliable bonus to AC when wielded.

AC +2

A flexible chain shirt made of interlocked rings; favored by scouts who need protection without bulk.

AC +13

Full plate armor, expertly fitted and reinforced at the joints. Comes with polishing kit.

AC +18

A hooded cloak whose weave subtly changes color and pattern to help the wearer blend with surroundings.

While hood is up, Wisdom (Perception) checks to spot you have disadvantage; you have advantage on Dexterity (Stealth) checks to hide

A shimmering cloak that makes the wearer appear slightly out of place, confusing attackers.

Attacks against the wearer have disadvantage until the wearer takes damage; suppressed while incapacitated or unable to move
Potions3

A bubbling vial of ruddy liquid that instantly closes minor wounds.

Heal 7 HP

A stronger healing potion reserved for tougher injuries.

Heal 14 HP

A potent brew for severe wounds; rare and expensive.

Heal 28 HP
TA

Talia Marrek

HumanArtificerLvl 12

Shop Atmosphere

The Brass Coffer sits on a cobbled lane near the harbor, its front window filled with odd trinkets, coils of rope, and a pair of polished gauntlets. Shelves climb the walls like a library for gear, each shelf labeled in careful copperplate. The owner keeps a pot of spiced tea boiling behind the counter and runs a ledger filled with charms and notes in multiple hands. The shop favors adventurers who haggle in stories as much as coin; the owner will offer a small discount for a credible monster trophy or a useful map.
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