Thistledown's Root and Remedy

Est. 2025 Half-elf Druid

Thistledown's Root and Remedy

The shop smells pleasantly of dried mint, rosemary, and beeswax. A brass bell shaped like a curled leaf announces customers; the shopcat, Kingcup, naps on a pat...

MI

Shopkeeper

Mirelle Thistledown, a Half-elf Druid (Lvl 3)

Keeper's Species

Half-elf

9 Misc3 PotionsEst. 160 gp

Shop Inventory

(12)
Miscellaneous9

A stitched satchel of instruments, dried herbs, and vials used to identify and prepare medicinal plants and simple potions.

A compact kit of bandages and salves specially arranged for emergency field medicine.

As an action, a use can stabilize a creature at 0 HP and restore 1 hit point to it.

A bitter, clear liquid in a small glass ampoule. Useful after bites, stings, or exposure to toxic fumes.

Drinking grants advantage on saving throws against poison for 1 hour.

A treated twig saved from ritual campfires. Useful for lighting a quick flame without tinder.

Ignites to shed bright light in a 10-foot radius and dim light for an additional 10 feet for about 1 minute.

A sealed vial of phosphorescent paste. A safe, quiet light favored by travelers and apothecaries.

When cracked, produces bright light in a 10-foot radius and dim light for an additional 10 feet for several hours.

A neat little bundle of fragrant dried herbs bound with string. Useful for poultices, teas, and incense.

Can be used as basic ingredients for simple poultices and teas; provides 1 minor-use (see shopkeeper instructions).

A steaming cup of tea made from sleepwort and chamomile. Calms the mind and steadies the heart.

Drink before sleep: the drinker has advantage on saving throws to avoid being woken by loud noises and gains a restful long rest (flavor: helps sleep in rough conditions).

A little glass vial of clear, cooling serum made from crushed root and liverwort, carried by woodsfolk as emergency antivenom.

If administered within a minute of a venomous bite or sting, the victim gains advantage on the first saving throw against the poison and may halve initial poisoned damage at DM's discretion.

Soft cloths imbued with herbal salves to slow infection and help close wounds.

Each bandage can be used to stabilize a dying creature without a Medicine check or to grant +1 to a Medicine check when treating wounds.
Potions3

A small glass vial filled with a shimmering red liquid. The most common magical remedy for injuries.

When consumed, restores hit points.

A small cloth packet containing mashed leaves and salves for soothing cuts and bruises.

When applied, restores hit points to a creature (single use).

A thick, amber salve brewed slowly from rare mountain herbs and honey. Warms the body and knits tissue.

When consumed or applied, restores hit points. Considered a potent field remedy.
MI

Mirelle Thistledown

Half-elfDruidLvl 3

Shop Atmosphere

The shop smells pleasantly of dried mint, rosemary, and beeswax. A brass bell shaped like a curled leaf announces customers; the shopcat, Kingcup, naps on a patch of sun near the window and will only permit customers who offer a scrap of food or a soft voice.
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