The Ember Anvil

Est. 2026 Half-elf Artisan (Blacksmith)

The Ember Anvil

The shop is run by a wiry half-elf named Jorrel, with his tiefling wife Maris tending the blazing forge. Jorrel whistles old elven tunes while he polishes blade...

JO

Shopkeeper

Jorrel, a Half-elf Artisan (Blacksmith) (Lvl 6)

Keeper's Species

Half-elf

4 Weapons5 Armor2 Potions9 MiscEst. 9.2k gp

Shop Inventory

(20)
Weapons4

A reliable steel longsword forged to military standards. Well maintained and sharp.

A balanced battleaxe forged with a hardened edge. Good damage and dependable.

A light crossbow with a well-tempered prod. Accurate and quick to reload by a trained hand.

A heavy warhammer whose head is ringed with faintly glowing red runes. Warm to the touch when wielded.

Atk While attuned this warhammer functions as a +1 weapon. Once per long rest you can spend 1 minute using the hammer on an item to grant advantage on one smithing check or add +2 to a smithing roll; the effect lasts 1 hour or until used.
Armor5

Sturdy round shield. Provides a bonus to AC when wielded.

AC +2

Mail links hammered closed, ringed and reinforced. Typical chain mail used by soldiers.

AC +16

Studded leather armor, supple and reinforced with iron studs for extra protection.

AC +12

A blackened kite shield inlaid with a small ember-shaped gemstone. It hums softly when struck.

AC +3Functions as a +1 shield while attuned. Once per day as a bonus action it sheds warm light in a 10-foot radius and grants the wearer advantage on saving throws against effects that cause cold damage for 1 hour.

A finely tempered chain shirt with faint seams of copper. Lighter than plate but well enchanted.

AC +13Grants a bonus to AC while attuned. The metal has been tempered to resist cracking from elemental heat.
Potions2

A clear glass phial of red liquid. The common healer's potion favored by adventurers.

Heal 7 HP

A larger flask of restorative liquid. Staple for tougher encounters.

Heal 14 HP
Miscellaneous9

A leather roll of bandages, salves, and small tools. Essential for any traveling party.

Complete set of tools for forging, shaping and finishing metalwork. Proficiency with the tools grants a bonus to checks.

Purified iron ingot ready to be reforged at the anvil.

A sack of coal suitable for stoking a working forge.

A standard packet of bolts for use with crossbows.

A slender band of blackened silver with a tiny ember inset.

While worn the ring grants resistance to cold damage and keeps the wearer comfortable in freezing temperatures.

Runecarved tongs that fit snugly in the hand. Useful for delicate or dangerous forging.

Once per long rest the tongs grant advantage on a single smithing check or when forging a weapon/armor the user may treat one roll as having rolled 2 higher.

A small but potent spike used to secure valuables or warn of intrusion.

When driven into an object (door, beam, large crate) and attuned, the spike functions like the Alarm spell centered on the object for up to 8 hours. Recharge after dawn.

A compact repair kit for armor and weapons, good for field fixes.

Seller offers basic repair service at half listed price for customers who buy tools from the shop.
JO

Jorrel

Half-elfArtisan (Blacksmith)Lvl 6

Shop Atmosphere

The shop is run by a wiry half-elf named Jorrel, with his tiefling wife Maris tending the blazing forge. Jorrel whistles old elven tunes while he polishes blades. Maris keeps a small charcoal brazier in which a harmless blue flame always burns. They accept coin, trade, or labor in exchange for wares; if you offer to smith a piece of gear yourself she will haggle the price down. The anvil bears faint runes that glow when a magic item is being worked. Customers are offered a tiny smoked pepper biscuit while they wait.
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