Sandsong Jewel & Trinket

Est. 2025 Human Rogue (Charlatan background)

Sandsong Jewel & Trinket

Rahla hums an old caravan tune whenever she haggles. She keeps a jar of 'blessed sand' by the register and sprinkles a pinch over expensive pieces before sale —...

RA

Shopkeeper

Rahla al-Safir, a Human Rogue (Charlatan background) (Lvl 4)

Keeper's Species

Human

20 MiscEst. 4.4k gp

Shop Inventory

(20)

A strand of polished glass beads in warm amber tones, popular with local caravaners and children.

A small sunstone set in a simple bronze bezel on a leather cord. The stone seems to glow faintly at dawn.

Once per dawn, wearer gains advantage on one Charisma (Persuasion) check related to trade or haggling.

A decorative silver-inlaid guard intended for a scimitar's hilt; usually purchased by wealthy merchants as a status piece.

No mechanical benefit unless fitted by a skilled smith; may increase sale value of a weapon.

A thin collar braided with gold and copper threads; keeps wearer comfortable in temperature extremes.

While worn, grants advantage on saving throws against extreme heat or cold and reduces required water intake in arid environments by half.

A matched pair of tiny gold earrings set with pale topaz. When worn, faint jingling is audible only to the wearer.

Once per day, wearer can cast Message. Additionally, the wearer has advantage on one Sleight of Hand check related to palming small coins or trinkets per long rest.

A thin band of beaten bronze with a tiny sand-etched motif. It comforts and steadies the wearer in arid lands.

Provides resistance to fire damage while in desert or wasteland environments. Once per long rest, wearer can spend 1 minute concentrating to gain hit points as a mild restorative (nonmagical effect flavored as soothing warmth).

A silver signet ring bearing the mark of a well-known caravan guild. Useful for paperwork and small favors.

Bearer gains advantage on Charisma (Persuasion) checks when dealing with caravan masters or regional merchant guilds that recognize this seal.

Tools and abrasives for shaping and polishing small gems; includes loupe and a small whetstone.

Used to appraise and cut gems; grants advantage on Wisdom (Perception) checks related to gem flaws and on checks to appraise a gem's worth if used by someone proficient with artisan's tools (jeweler's).

A small, nicely cut fire opal. Suitable for setting in rings or earrings.

A medium-sized piece of amber with trapped grit and a small insect fossil. Warm to the touch.

Often used as a focus in minor ritual components; local clerics pay a premium.

A deep-blue cabochon set loosely in a linen-wrapped box. Highly prized by nobility.

A simple brass bangle with minute sand-inlaid patterns. Often sold as part of a tourist bargain.

A small vial sealed with wax containing water filtered through desert amber. Used in rites and as a refined travel aid.

Heal 2 HPWhen drunk, the water soothes thirst: grants benefit of a short rest in reducing exhaustion from dehydration (flavored; DM adjudication). Restores 2 hp as minor comfort.

An enamel scarab pinned to a delicate gold filigree. Its eyes are tiny garnets.

Once per long rest, wearer can cast Protection from Evil and Good (self-only).

An opal that seems to shift colors like heat haze. Rumored to have minor illusionary properties.

Once per day, when speaking while the gem is held, the holder can cause a short, harmless visual illusion (as Minor Illusion) to accompany their words for up to 1 minute.

A ring of hammered copper inset with a sliver of petrified dune. It steadies the hand.

Atk Grants +1 to attack rolls made with finesse or thrown weapons. Additionally, once per long rest, can grant advantage on one Dexterity check involving manual dexterity.

A functional silver clasp inlaid with a streak of mother-of-pearl, used to secure cloaks against sandstorms.

AC +1When used to fasten a cloak, grants +1 to AC against ranged attacks that rely on visibility (DM discretion in sandstorm conditions).

A small compass in a brass case engraved with wavy lines. Reliable in civilized areas; may spin in strong magic zones.

Provides reliable direction; grants advantage on Survival checks to navigate within 10 miles of a known trade route if used correctly.

Rahla or one of her apprentices will appraise a small gem and offer a verbal estimate and likely market destinations.

Setting a small gem into a ring, earring, or brooch; basic mounting work.

RA

Rahla al-Safir

HumanRogue (Charlatan background)Lvl 4

Shop Atmosphere

Rahla hums an old caravan tune whenever she haggles. She keeps a jar of 'blessed sand' by the register and sprinkles a pinch over expensive pieces before sale — a theatrical habit that calms nervous buyers. She will let characters inspect items closely but keeps a small bell on each major cabinet; if it rings, she disappears into a curtained backroom to consult ledgers and returns with a story about where the piece came from.
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