Silverbough Sundries

Est. 2025 Wood Elf Ranger

Silverbough Sundries

The shop smells faintly of pine and rosemary. Wind chimes of thin silver wire tinkle whenever someone leaves a coin on the counter. Althaea speaks in soft, prec...

AL

Shopkeeper

Althaea Silverbough, a Wood Elf Ranger (Lvl 6)

Keeper's Species

Wood Elf

12 Misc3 Weapons1 Armor2 PotionsEst. 1.8k gp

Shop Inventory

(18)
Miscellaneous12

Sturdy braided rope, slightly green-tinted from a protective sap finish favored by elven travelers.

Well-made leather pack reinforced with willowwood stays — comfortable for long woodland treks.

A compact bedroll stuffed with down and herbal sachets that keep insects away — popular among elven rangers.

Adds comfort; smell of calming lavender when unrolled.

A leather waterskin lined with resin to keep water cool and clean — carved with a leaf motif.

Dried fruits, cured venison strips, and nutcakes packed with herbs to stay good for weeks.

A simple torch, treated to burn more brightly and longer with a faint pine scent.

Burns for up to 1 hour.

Brass-and-glass lantern with a hood mechanism — common among caravan guards and scouts.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet.

Fletched wooden arrows with slender metal heads — batches often dyed with green fletching.

A tin of salves, bandages, and splints. Useful to stabilize the wounded in the field.

Heal 1 HPContains 10 uses. Each use can stabilize a creature and restore 1 HP as described in the basic rules.

A deep green cloak woven with shimmer-thread; its hood seems to blur edges when worn in shadow.

While the hood is up, the wearer has advantage on Stealth (Dexterity, Stealth) checks made to hide, and creatures that rely on sight have disadvantage to perceive the wearer in dim light or darkness.

A slim quiver carved from a single piece of pale wood; cleverly constructed to hold more than it appears.

Holds up to 30 arrows without adding significant bulk. Drawing an arrow from it is a quick motion (counts as a free object interaction when retrieving arrows).

A jar of aromatic balm used to polish green-wood and leather without making shine obvious — keeps gear weatherproof.

Applied to a nonmagical wooden or leather item; reduces chance of water damage and makes the item less reflective.
Weapons3

A finely carved shortbow of polished yew with leaf-etched limbs — light and balanced for quick shots.

Ammunition (range 80/320), two-handed; crafted for comfort with light draw weight.

A slender shortsword with a blade shaped like a laurel leaf; balanced for fencing and quick strikes.

Finesse weapon; decorated with small emerald in hilt.

A masterwork shortbow with a faint silver sheen. Enchanted to aid aim and strike true.

Atk Grants +1 to attack rolls and damage rolls made with this weapon. Ammunition (range 80/320).
Armor1

Soft, dark leather fitted with riveted studs. Flexible and quiet — beloved by scouts.

AC +12AC: 12 + Dexterity modifier (max Dex applies normally).
Potions2

A small phial of rosy liquid brewed from woodland herbs and minor restorative magic.

Heal 7 HPRestores HP when consumed (average 7).

A clear vial that smells faintly of pine and mint. Drinking sharpens perception for a time.

Grants advantage on Wisdom (Perception) checks for 1 hour. Does not stack with similar effects.
AL

Althaea Silverbough

Wood ElfRangerLvl 6

Shop Atmosphere

The shop smells faintly of pine and rosemary. Wind chimes of thin silver wire tinkle whenever someone leaves a coin on the counter. Althaea speaks in soft, precise terms and will offer careful natural-history advice for free; she gives a 10% discount to those wearing a leaf-brooch or who can name three local edible plants. The shop closes at sunrise on the new moon for a night of silent tending of stock and ritual incense.
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