The Vial and Vine Apothecary

Est. 2026 Rock Gnome Alchemist (Artificer)

The Vial and Vine Apothecary

The shop smells of citrus and singed herbs. The keeper insists on wrapping every sale in parchment sealed with a dab of beeswax and a smudge of purple dye. If y...

BR

Shopkeeper

Brindle Nackle, a Rock Gnome Alchemist (Artificer) (Lvl 8)

Keeper's Species

Rock Gnome

15 Potions4 MiscEst. 35.8k gp

Shop Inventory

(19)
Potions15

A small glass phial filled with a bright red liquid that heals minor wounds when consumed.

Heal 7 HPWhen drunk, restores hit points. Common potion, reliable and widely used.

A rosy vial whose contents swirl like warm honey. Heals substantial wounds.

Heal 14 HPWhen drunk, restores hit points. A staple for adventurers facing harder fights.

A heavy crystal phial with a slow-moving silver cloud inside. For serious injuries.

Heal 26 HPWhen drunk, restores hit points. Rare and expensive; kept behind the counter or by request.

A sealed phial of almost luminous liquid. Sold only to trusted customers or by special order.

Heal 45 HPWhen drunk, restores hit points. Extremely rare; often requires special requisition.

A clear, syrupy potion that smells faintly of pine sap. Useful for scaling walls and cliffs.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A corked bottle with an ember-red fluid that warms when uncorked. Grants a few bursts of fiery breath.

For 1 hour or until used three times: as a bonus action, exhale fire in a 30-foot line or suitable cone (target makes Dexterity save for half).

A vial of smoke-colored liquid that seems to absorb light. Highly sought for stealth operations.

You and anything you are carrying become invisible for up to 1 hour. Ends early if you attack or cast a spell.

A yellow-green potion that hums faintly in its container. A short-lived but potent combat aid.

Grants the effects of the haste spell for 1 minute. No concentration required; extremely useful in combat bursts.

A cloudy sea-blue liquid in a wax-sealed bottle. Useful for underwater exploration or rescue.

You can breathe underwater for 1 hour after drinking this potion.

A prismatic vial whose surface shimmers with different colors. Handy when heading into elemental hazards.

You gain resistance to one damage type of your choice for 1 hour. The chosen type is determined when consumed.

A golden-amber draught that fills the drinker with courage and steadiness.

For 1 hour: you gain 10 temporary hit points and the benefits of the bless spell (no concentration required).

A syrupy green potion that makes the drinker feel larger and stronger for a time.

Grants the enlarge effect (as enlarge/reduce spell) for hours; useable for lifting and reach in combat.

A misty, silver vial that seems to slip through a hand when poured. Rare and priced accordingly.

Grants the effects of the gaseous form spell for 1 hour. Ideal for infiltration or escape; does not require concentration.

A deep orange draught that emits a pleasant warmth. A custom brew by the shopkeeper useful against elemental foes.

Grants resistance to fire damage for 1 hour. A practical, inexpensive way to survive a blast or lava-scorched corridor.

A pale blue potion that smells faintly of lavender. Not magical in the offensive sense, but very comforting.

A calming herbal concoction favored by nervous travelers and those haunted by nightmares.
Miscellaneous4

Five empty glass vials with corks, cleaned and labeled for safe storage.

Basic supplies for bottling or carrying potions and alchemical fluids.

A small leather satchel of common alchemical reagents and dried herbs.

Used as component supplies for common potion crafting and field repairs.

A bitter, green vial sold to explorers and treasure hunters. Standard anti-poison aid.

When drunk, grants advantage on saving throws against poison for 1 hour.

A bottle of viscous, silvery oil favored by thieves and rope-techs. Can be used creatively in the field.

A slick oil that creates a slippery surface or, if applied to a person, grants freedom of movement for 8 hours.
BR

Brindle Nackle

Rock GnomeAlchemist (Artificer)Lvl 8

Shop Atmosphere

The shop smells of citrus and singed herbs. The keeper insists on wrapping every sale in parchment sealed with a dab of beeswax and a smudge of purple dye. If you try to haggle with a joke, she will jokingly raise the price by a silver coin, then wink and give a free shelf-note with brewing tips.
Visual sheet

Turn The Vial and Vine Apothecary into a sheet

A high-res, share-ready sheet you can post or print.