Vellory's Arcanum

Est. 2025 Half-Elf Wizard (Enchanter)

Vellory's Arcanum

Vellory's Arcanum smells faintly of ozone and jasmine; shelves hum with trapped motes of light. Maris always greets customers with a quick illusion—usually a go...

MA

Shopkeeper

Maris Vellory, a Half-Elf Wizard (Enchanter) (Lvl 8)

Keeper's Species

Half-Elf

3 Potions11 Misc1 Misc1 Weapons1 ArmorEst. 17.7k gp

Shop Inventory

(17)
Potions3

A small crystal phial of rosy liquid that glimmers when shaken. Heals minor wounds at once.

Heal 7 HPHeals HP when consumed.

A heavier vial filled with deep red fluid that soothes and knits flesh quickly.

Heal 14 HPHeals HP when consumed.

A clear, cold vial. The air inside seems to bend light; drinking it renders the imbiber invisible for a short time.

Grants invisibility as the spell for up to 1 hour or until attack/action.
Miscellaneous11

A parchment inscribed in saffron ink; crackling heat seems to cling to the letters.

Unfolds as the Fireball spell when read by someone capable of casting it. Single use.

A silvery rolled scroll that hums faintly with wind when unwrapped.

Casts the Fly spell when read. Single use.

A small black-bordered scroll; its runes glow when near magic items.

Casts Identify when read. Single use.

A seemingly ordinary satchel that swallows and stores objects far larger than it appears.

Holds 250 lbs, up to 64 cubic feet. Retrieving items is simple and quick.

A palm-sized glass orb that can glow or cast Daylight once per day on command.

Can cast Light (at will) and Daylight (1/day).

A stoppered ceramic flask that bursts into sticky flames when broken on impact.

Thrown attack; on hit deals fire damage and can continue to burn a short time.

A clear, palm-sized crystal set in a leather grip; used by spellcasters in place of a component pouch.

Serves as an arcane focus for spellcasting.

A canvas pouch divided into small bottles and compartments for common spell components.

Contains common components required for many spells (excluding costly gemstones).

Chalk sticks etched with tiny protective sigils; holds rune shapes and minor wards for a day.

Lines and runes drawn with the chalk remain stable for 24 hours; useful for traps and rituals.

A well-bound book with thick pages suitable for incantations, diagrams and marginalia.

Pages are faintly treated to resist ink bleeding and minor enchantments.

A sealed wax bundle containing a rotating selection of low-level utility and combat scrolls (examples: Detect Magic, Shield, Misty Step, Sleep, Hold Person).

Varies by scroll; purchased as-is and single-use each.
Miscellaneous1

A polished yew wand with a hollow crystal tip. Humms with stored force energy.

Has 7 charges. Spend 1–3 charges to cast Magic Missile at increasing slot levels. Regains charges at dawn.
Weapons1

A finely balanced blade with a faintly runed fuller. Feels perfectly suited to the wielder's hand.

Atk Grants +1 to attack and damage rolls.
Armor1

A dark teal cloak that shimmers at the edges with a barely visible glyph pattern.

AC +1Grants bonus to AC and saving throws while worn.
MA

Maris Vellory

Half-ElfWizard (Enchanter)Lvl 8

Shop Atmosphere

Vellory's Arcanum smells faintly of ozone and jasmine; shelves hum with trapped motes of light. Maris always greets customers with a quick illusion—usually a goldfish in a teacup—before offering practical demonstrations of items for a copper or two. A mischievous spectral raven named Inkperch perches on the counter and will 'approve' a purchase by tapping the item once with its beak (purely theatrical, but commoners take it seriously). Maris keeps a strict 'no living cargo in a Bag of Holding' policy and refuses to sell volatile components to customers who seem too bloodthirsty.
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