Mora's Mourning Grove

Est. 2025 Human Wizard (Grave Domain flavor) / Artificer tinkering background

Mora's Mourning Grove

Mora spends most afternoons kneeling in dirt beds arrayed with tiny white skeletons that blossom like flowers; she trims their ribcages and waters them with a b...

MO

Shopkeeper

Mora Lysander, a Human Wizard (Grave Domain flavor) / Artificer tinkering background (Lvl 9)

Keeper's Species

Human

2 Potions8 Misc3 Weapons1 ArmorEst. 27.7k gp

Shop Inventory

(14)
Potions2

A small vial filled with a rosy liquid. A popular, mundane healing draught.

Heal 8 HPHeals HP when consumed (standard Potion of Healing).

A deeper red elixir that seems to pulse faintly like a heartbeat.

Heal 20 HPHeals HP when consumed (Greater Healing).
Miscellaneous8

A spray of tiny, white skeletal blossoms tied together. Looks mournful but delicate.

Once per day, when buried in earth, one of the blooms sprouts a skeletal hand that will dig up to a hidden nonmagical item (DMG discretion).

A thin ring with a tiny skull carved on the bezel. It hums faintly when near soil.

Uncommon. Once per day, you may cast animate dead but only to animate one skeleton or zombie for 24 hours. The animated creature follows only simple commands and cannot be used to command more undead than usual rules permit.

A sturdy hand-trowel etched with glyphs. Used for grave tending and delicate bone work.

Grants advantage on survival checks related to graves and on artisan's checks for shaping bone.

A wand carved of darkwood capped with a tiny femur. When waved over soil, bones push up like stalks.

Rare. 7 charges. You can expend charges to cast these spells: 1-charge — thaumaturgy (floral bone effects), 2-charges — gentle repose, 3-charges — animate dead (as 3rd-level) to animate up to two skeletons (Mora's magic eases control limits). Regains charges at dawn.

A small pouch containing fine grey powder sifted from the garden's plots.

When sprinkled over a freshly dug shallow grave, increases success chance of an animate dead spell by giving the caster a +2 to the Spell Attack or to the control roll (DM adjudication).

A locket containing a sliver of a rib bone and a pressed mourning ribbon. It aches when its linked corpse is disturbed.

Rare. Requires attunement. You can link the locket to a single corpse; as a bonus action within 120 ft you can sense its condition and once per long rest you may spend an action to grant the corpse temporary agency — allowing it to speak one sentence or twitch to reveal a single truth it knew in life (subject to DM limits).

A parchment scroll with somber ink. The words shimmer briefly in moonlight.

Single-use scroll. Casts gentle repose (2nd-level utility).

A carved bone token the size of a palm. Warming it soothes the bereaved and calms restless spirits.

Uncommon. While held, grants advantage on Wisdom (Medicine) and Charisma (Persuasion) checks when performing last rites or comforting mourners. Once per day can cast prestidigitation to create harmless, comforting illusions.
Weapons3

A dagger with a blade chipped from a bone-like crystal. Grants a slight arcane edge.

Atk On a critical hit, target takes an extra necrotic damage as a faint chill seeps in.

A long-handled scythe with runes along the blade. It feels heavy with memory.

Atk Rare. Grants +2 to attack and damage. Once per long rest, as an action, you can cast chill touch (as a 3rd-level spell) from the scythe—target hit by the scythe's attack suffers an extra necrotic damage instead.

A longsword with interleaved bone and steel. Balanced, with a faint echo of a dirge when swung.

Atk Uncommon. Counts as a +1 weapon. Against undead, deals an extra radiant damage once per turn on hit.
Armor1

A hooded cloak woven with thread that looks like slept-on cobwebs. Wearing it muffles movement.

AC +1Uncommon. Grants +1 to AC while worn. Advantage on Stealth checks made in graveyards, crypts, or moonlit cemeteries.
MO

Mora Lysander

HumanWizard (Grave Domain flavor) / Artificer tinkering backgroundLvl 9

Shop Atmosphere

Mora spends most afternoons kneeling in dirt beds arrayed with tiny white skeletons that blossom like flowers; she trims their ribcages and waters them with a bone-inked watering can. She hums dirges while she works. She refuses to sell anything that would let a buyer mass-produce uncontrolled undead; if asked, she answers in a soft, amused tone and adds a sprig from her garden as a consolation. Customers are often offered tea steeped with petrified rose petals (free) and are politely reminded to leave a little soil on any bone purchases — 'for the babies,' she says.
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