The Brass Cask General Store

Est. 2025 Human Commoner

The Brass Cask General Store

The Brass Cask sits on a bustling corner, its windows fogged by years of frying fat and winter breath. Shelves lean inward and creak with the weight of stamped ...

MA

Shopkeeper

Marta Fenwick, a Human Commoner (Lvl 3)

Keeper's Species

Human

19 Misc1 Potions5 Weapons2 ArmorEst. 150 gp

Shop Inventory

(27)
Miscellaneous19

Sturdy, well-spliced line useful for climbing, tying, and hauling. Slightly stiff from a recent wax treatment.

Waxed to resist rot; holds up well in rain.

A cork-lined canvas pack with usable straps and several pouches; one leather patch on the bottom.

None

A rolled blanket and straw mat; good enough for a comfortable night's rest outdoors.

None

Dried meats, hard bread, and a small pouch of preserved fruit — simple but filling.

Sustains one creature for one day.

Leather waterskin with a cork stopper; cleaned and salted for longer storage.

Holds ~4 pints.

A simple stick dipped in pitch; burns bright for about an hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet.

A brass lantern with a closable hood. Uses oil to provide steady light and can be dimmed by lowering the hood.

Bright light 30 ft, dim light 60 ft when lit.

Lamp oil. Sold in small glass flasks capped with wax.

A pint burns about 6 hours in a lantern.

A polished steel striker and a chunk of flint in a leather case; reliable for starting fires.

Sparks reliably even when damp.

Iron-finished three-pronged hook; pairs well with hempen rope for climbing.

Hooks onto rough stone easily; not guaranteed on smooth surfaces.

A compact satchel holding bandages, salves, and splints. Useful for stabilizing the injured.

10 uses; each use stabilizes a creature or allows a character to spend 1 use to restore 1 HP (optional houserule).

Standard wooden arrows with iron heads. Sold in bundles.

None

A heavy pot good for stews, boiling water, or alchemical beginnings.

Doubles as a makeshift weapon if needed (improvised).

Beeswax candles neatly bundled. Good for marking a path or reading at night.

Each candle burns about 1 hour.

A small iron-bound wooden box with a basic lock. Good for keeping trinkets and documents safe from casual hands.

Simple lock (DC moderate to pick).

Line, hooks, bobbers and a small net — enough to catch dinner from most streams and ponds.

None

Smooth, treated parchment for maps, letters, or spell copying.

None

A loose cloth sack useful for carrying roots, coins, or a freshly looted trinket.

None

A worn, palm-sized talisman on a leather thong. Many travelers believe it brings a touch of luck.

Superstitious bonus (purely narrative unless DM rules otherwise).
Potions1

A small glass vial of shimmering red liquid. Heals minor wounds when drunk.

Heal 7 HPRestores HP when consumed (average 7).
Weapons5

A balanced fighting knife with a leather grip and a small crossguard.

Can be thrown (range 20/60).

A handy blade favored by travelers and city guards alike.

Finesse weapon.

A solid wooden staff, reinforced with iron caps. Simple and reliable.

Versatile weapon.

A leather sling with a pouch and a small bag of lead bullets.

Range 30/120.

A reliably crafted shortbow from seasoned ash. Comes strung and ready to use.

Range 80/320.
Armor2

Soft leather molded for basic protection while allowing freedom of movement.

AC +11AC = 11 + Dexterity modifier.

A round wooden shield banded with iron. Adds a reliable defensive edge in melee.

AC +2Provides bonus to AC while wielded.
MA

Marta Fenwick

HumanCommonerLvl 3

Shop Atmosphere

The Brass Cask sits on a bustling corner, its windows fogged by years of frying fat and winter breath. Shelves lean inward and creak with the weight of stamped tins, coils of rope, and boxes of nails; a brass cask near the counter always smells faintly of spiced cider. Marta Fenwick, a compact woman with hair always tucked under a faded scarf, runs the shop — she knows prices, the latest gossip, and how to barter a coin's worth out of a stubborn adventurer. She keeps a ledger full of IOUs behind the counter and will offer tea to any customer who lingers more than ten minutes; she dislikes rattling armor in her shop but will trade fairly and occasionally extend credit to honest-looking travelers. If asked, she can recommend a friendly blacksmith and the best place in town to sell that odd bauble you found in a ruin.
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