Glimmer & Quill Curios

Est. 2025 Human Wizard

Glimmer & Quill Curios

The shopkeeper rings a brass bell made of seven different metals whenever a new item arrives. The back room contains a cork board pinned with customer notes and...

MA

Shopkeeper

Maera Tallow, a Human Wizard (Lvl 3)

Keeper's Species

Human

3 Potions12 Misc2 Weapons1 ArmorEst. 1.3k gp

Shop Inventory

(18)
Potions3

A small glass vial filled with a rosy liquid. Heals minor wounds—staple of any adventurer's pack.

Heal 7 HPRestores hit points when consumed. Common magic potion; single use.

A bitter-tasting vial that makes hands and feet cling as if they were glued to surfaces.

Grants a climbing speed and advantage on Strength (Athletics) checks to climb for the duration.

A small glass ampoule of emerald liquid labeled in neat script. A practical protection against toxins.

Grants advantage on saving throws against poison for 1 hour after administration.
Miscellaneous12

A vellum scroll sealed with a faint blue wax stamp. Useful for stabilising or mending fresh injuries.

Allows the casting of Cure Wounds at 1st level when read; single-use.

A crackling scroll that seems to buzz faintly. A good emergency spell for low-level spellcasters.

Casting of Shield when read; grants bonus to AC against triggering attack for one round.

A singed scrap of parchment that smells faintly of ash. Useful for crowd control or clearing webs.

Casts Burning Hands in a 15-foot cone when read.

A neat scroll whose ink shimmers faintly. Handy for investigating curious items or rooms.

Detects magical auras in a 30-foot cone for the spell duration.

A leather roll filled with bandages, salves, and scraped metal tools. Standard medical kit for adventurers.

Using a healer's kit stabilizes a dying creature without a Wisdom (Medicine) check; a use can also restore HP to a creature (once per short rest per creature if DM allows).

A slim leather roll with many small pockets. Essential for anyone who plans to bypass locked doors without breaking them.

Used to make Dexterity checks for picking locks and disabling simple traps.

A blackened wand tipped with a shard of blue glass. Crackles when the shop's apprentice walks past.

Can expend 1 charge to fire a small lightning spark ( lightning ranged spell attack at short range). Can also expend 2 charges to cast a brighter shock ().

A painfully small candle that gives a steady, clean light. Popular with scribes and ritualists who dislike smoke.

Emits light equivalent to a torch without the smoke. Nonmagical, but useful in protected rituals.

A soft leather pouch embroidered with a tiny arcane sigil. Every apprentice wizard carries one.

Provides components for spells that do not consume costly material components.

A vial of specially prepared arcane ink that glows faintly in moonlight.

Used for scribing scrolls and inscriptions; can be used to craft one simple scroll (DM adjudicates).

A palm-sized iron ball with a single seam. Its interior smells faintly of ash when opened.

Useful for cover, escapes, or stealthy repositioning.

A clear shard humming softly with bottled magic. Cheaper than hiring a caster for small tasks.

Can store a harmless utility cantrip chosen by the shop (e.g., Light or Prestidigitation). Useful in a pinch.
Weapons2

A sticky glass flask filled with a pitch-like compound. Perfect for lighting thatched roofs from a safe distance.

When thrown, target hit takes fire at impact and may catch fire at DM's discretion.

A well-balanced short sword with a faintly etched runic line along its blade. A helpful boost for a new blade-wielder.

Atk +1 to attack and damage rolls
Armor1

A woolen cloak lined with a thin rune-stitched band. Looks ordinary until chilly air brushes it.

Once per long rest the wearer can activate to gain resistance to cold for 1 hour.
MA

Maera Tallow

HumanWizardLvl 3

Shop Atmosphere

The shopkeeper rings a brass bell made of seven different metals whenever a new item arrives. The back room contains a cork board pinned with customer notes and repayable 'magic loans' scribbled in different inks. The shop's cat, Glimmer, insists on inspecting any new parcel and will curl up on the counter unless a bargain is being negotiated.
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