The Aethersteel Armory

Est. 2025 Shield-dwarf Artificer (Armorer)

The Aethersteel Armory

This smith keeps prices anchored to the DMG/Xanathar guidance for magic-item rarity and availability; items are priced by rarity bands (Common ≈ 50–100 gp, Unco...

KA

Shopkeeper

Karaur Stonewright, a Shield-dwarf Artificer (Armorer) (Lvl 17)

Keeper's Species

Shield-dwarf

12 Weapons1 MiscEst. 621k gp

Shop Inventory

(13)
Weapons12

A perfectly balanced masterwork longsword with runes along the fuller; a true +3 weapon suitable for high-level champions.

Atk Grants +3 to attack and damage rolls.

A steel blade whose edge can erupt in flame on command, shedding light and adding searing fire to each strike. citeturn1search2

Ignites to shed bright light (40 ft) and deals + fire while ablaze.

A hilt of pale metal that bursts into a blade of pure sunlight when called forth. Particularly feared by undead. citeturn1search1

Atk Deals radiant damage instead of slashing; +2 to attack and damage; + radiant vs undead. Emits sunlight; has finesse property and grants proficiency with it if you are proficient with shortswords or longswords.

A blue-gleaming blade that chills the air around it; on draw, embers and torches gutter as if frost walked the room. citeturn4search0

While held, grants resistance to fire. Drawing the blade extinguishes nonmagical flames within 30 ft (usable once per hour).

A fearsome edge whose name is whispered in battlefield legends; a true terror to creatures with heads. citeturn1search3

Atk On a natural 20, may behead a creature with a head (subject to DM ruling). If creature is immune or too large, the attack deals an extra slashing instead.

A blade favored by holy avengers; its presence turns the tide of arcane battles. Attunement restricted to paladins. citeturn3search6

Atk Grants +3 to attack/damage. When you hit a fiend or undead, deals an extra radiant. While drawn, creates an aura (10 ft, increases to 30 ft if wielder is paladin level 17+) giving friendly creatures advantage on saves vs spells and magical effects.

A sword that seems eager to dance in battle—when thrown it will hover and strike on its own for a short time. citeturn3search5

Bonus action to toss and command the sword to hover and attack; can move up to 30 ft and attack a creature within 5 ft as directed; returns after fourth attack.

A blunt-but-holy mace favored by exorcists and templars; intelligent clerics prize its ability to shatter unholy foes. citeturn3search4

When you hit a fiend or undead, it takes an extra radiant; if that attack reduces the creature to 25 HP or fewer, it must make a Wisdom save or be destroyed; on a success it is frightened until end of your next turn.

A heavy greatsword tempered in arcane-forged steel and inlaid with subtle runes to enhance accuracy and balance.

Atk Grants +2 to attack and damage rolls.

Forged in a forge struck repeatedly by storm-elemental lightning, the Reaver crackles faintly with stored thunder. (Custom but balanced for high-level use.)

Atk On command, the blade hums with storm-energy; on a hit it adds lightning. Once per long rest the wielder can unleash a focused bolt (3rd-level Lightning Bolt effect, save for half).

A blade inscribed with an echoing sigil — it seems to hum with a dormant warded charm. Accessible only to those who know the correct attunement cadence. (Custom item.)

Atk A +2 edge that can store a single 3rd-level spell (chosen when forged or by attuner once). Once per long rest the wielder can cast that stored spell (spell uses wielder's spellcasting attack/save DCs if applicable).

A whisper-fine blade from the shop's 'hidden menu'—rumored to have been tempered in a void of shadow. Attunement and a password from the proprietor are required to purchase. (Custom item.)

Atk Grants +3 to attack/damage. While in dim light or darkness, wielder has advantage on Stealth checks. Once per long rest, wielder may turn invisible for up to 1 minute (ends early if they attack or cast a spell).
Miscellaneous1

A selection of mundane, high-quality arms and smithing supplies: battle-ready longsword (15 gp), warhammer (15 gp), masterwork whetstones (2 gp), hardened crossbow bolts (20 for 1 gp), and smith services (sharpening/tempering — 5 gp per weapon).

None.
KA

Karaur Stonewright

Shield-dwarfArtificer (Armorer)Lvl 17

Shop Atmosphere

This smith keeps prices anchored to the DMG/Xanathar guidance for magic-item rarity and availability; items are priced by rarity bands (Common ≈ 50–100 gp, Uncommon ≈ 101–500 gp, Rare ≈ 501–5,000 gp, Very Rare ≈ 5,001–50,000 gp, Legendary ≈ 50,001+ gp). Hidden-menu items require a password and a private appraisal; many rare/very-rare items are on the floor but true legendary pieces are invitation-only. citeturn2search4
Visual sheet

Turn The Aethersteel Armory into a sheet

A high-res, share-ready sheet you can post or print.