Mirela's Moonlit Phials

Est. 2025 Human Artificer (Alchemist Specialist)

Mirela's Moonlit Phials

Mirela hums old lullabies while she works; she always wraps purchased potions in pale blue tissue and stamps each cork with a tiny lunar glyph. She refuses to s...

MI

Shopkeeper

Mirela Voss, a Human Artificer (Alchemist Specialist) (Lvl 8)

Keeper's Species

Human

16 Potions5 MiscEst. 16.7k gp

Shop Inventory

(21)
Potions16

A clear, slightly sweet liquid in a small glass vial. Restores a modest amount of health.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A ruby-red draught that warms the drinker's veins, knitting flesh and spirit together.

Heal 10 HPHeals HP when consumed (standard Greater Healing).

A concentrated elixir in a frosted vial; tastes of iron and honey.

Heal 14 HPHeals HP when consumed (standard Superior Healing).

A luminous, golden fluid that seems almost to pulse with lifeforce.

Heal 20 HPHeals HP when consumed (standard Supreme Healing).

A bright, effervescent potion that fills the drinker with boldness and vigor.

Atk Grants bless-like effect: + temporary HP at cast and gains 2 attack bonus (flavored as +2 to attack rolls) for 1 hour, and immunity to frightened while duration lasts (flavored to match Greater Heroism).

A bitter, greenish tincture that neutralizes many common poisons.

Gives advantage on saving throws against poison for 1 hour and neutralizes ingested/continuous poison effects depending on DM ruling.

A clear, medicinal liquid that clears disease and renews failing bodies.

Cures one disease and removes the blinded, deafened, blinded or poisoned condition upon consumption.

A cold, sparkling potion that crackles when uncorked; imbues the drinker with rapid motion.

Atk AC +2Grants effects of the haste spell for 1 minute. Attack bonus approximated as +2; grants +2 AC (disappears on fail), extra attack each turn.

A thin, colorless liquid that seems to swallow the light around it.

Grants invisibility for up to 1 hour or until the user attacks or casts a spell.

A silver-blue draught that leaves a faint ringing in the temples; clarifies thoughts and seals the mind.

Grants protection from detection and read thoughts for 1 hour (grants advantage on saves vs. mind-affecting effects; specifics subject to DM).

A quicksilver elixir that sharpens sight into the dark for a limited time.

Grants darkvision out to 60 feet (or extends existing darkvision by 60 feet) for 1 hour.

A pale, pearlescent fluid that dances on the tongue and makes foreign speech intelligible.

Allows the drinker to understand and be understood in any spoken language for 1 hour.

A warm vial containing steeped herbs; eases aches and cleanses the palate.

Heal 1 HPHeals HP and grants +1 on next skill check tied to comfort or social demeanor for 10 minutes.

A cool, salty draft that tastes faintly of kelp; lets lungs run like gills.

Allows breathing underwater for 1 hour.

A warm, amber liquid that leaves a tingling heat on the lips but prevents worse burns.

Grants resistance to fire damage for 1 hour.

A viscous, antiseptic serum meant to hold severe wounds stable until proper healing can occur.

When applied (not consumed), prevents bleeding creatures from losing additional HP from ongoing damage for 8 hours and grants advantage on first medicine check.
Miscellaneous5

A small ceramic flask of sticky, burning gel. Mirela's version is less volatile but reliable.

Improvised thrown weapon; ignites flammable objects and causes ongoing fire damage if left unchecked.

Short tubes that release thick, colored smoke when snapped. Useful for cover or signaling.

Produces dense smoke for up to 10 minutes; color varies (white, blue, black).

A compact kit of glass cutters, pipettes, small vials and alchemical paste for crafting and minor repairs.

Provides advantage on checks to craft or repair small alchemical devices; essential for potion upkeep.

Scraps of glass and corks. Mostly for rehearsal practice or small experiments.

Can be used to improvise minor effects or as crafting components.

A translucent bottle that, when smashed, releases shimmering mist which glints silver.

Creates a 10-ft-radius fog that obscures vision for 1 minute; illusory glimmers can distract foes (DM decides mechanical effects).
MI

Mirela Voss

HumanArtificer (Alchemist Specialist)Lvl 8

Shop Atmosphere

Mirela hums old lullabies while she works; she always wraps purchased potions in pale blue tissue and stamps each cork with a tiny lunar glyph. She refuses to sell more than two potions that grant invisibility or prolonged invisibility effects to customers she doesn't know, and she'll discount a single minor potion (1–2 gp items) for anyone who brings in rare local herbs for her experiments. Her shop smells faintly of lavender and ozone; she keeps a caged nightjar named 'Bram' that sometimes knocks over small bottles if ignored.
Visual sheet

Turn Mirela's Moonlit Phials into a sheet

A high-res, share-ready sheet you can post or print.