The Moonlit Fetters

Est. 2025 Half-elf Warlock (The Undying patron flavor)

The Moonlit Fetters

The shop sits in a narrow alley lit by a single moon-silver lamp that never gutters. Shelves are arranged like ribbing, and items are tagged with names in a sha...

MO

Shopkeeper

Morrow Vale, a Half-elf Warlock (The Undying patron flavor) (Lvl 10)

Keeper's Species

Half-elf

1 Weapons4 Armor1 Potions7 MiscEst. 20.2k gp

Shop Inventory

(13)
Weapons1

A cold-steel longsword whose blade is speckled with pale, lunarlike pitting. It hums softly in silence.

Atk On a hit, deals cold damage once per turn. While attuned, the blade whispers a name when an enemy within 30 ft. drops to 0 HP.
Armor4

A tattered dark cloak threaded with tiny, silvery motes that shimmer like distant eyes.

AC +1Grants +1 to AC and saving throws while worn. Once per dawn, you can cast blur on yourself (no components).

Leather gauntlets sewn with curved iron plates that vibrate faintly when touched.

Atk Unarmed strikes deal +1 on attack and damage rolls. Once per short rest, can force a creature hit to make a Wisdom save or be incapacitated with hysterical laughter for 1 round.

A small shield that seems to be made of woven shadow; light glances off it but leaves no mark.

AC +2Provides +2 to AC while wielded as a shield. Once per long rest, you can become incorporeal for 1 round (as blur + partial incorporeal effect determined by DM).

Softboots lined with shadowy fur; they muffle sound to a supernatural degree.

Grants advantage on Dexterity (Stealth) checks. Step silently even on broken glass.
Potions1

A small glass vial sealed with wax. The liquid inside is deep crimson and seems to pulse faintly.

Heal 4 HPHeals HP when consumed (uses Potion of Greater Healing effect).
Miscellaneous7

A thin ring of dull silver engraved with a single, leering mouth.

Grants advantage on one Charisma (Persuasion) check per short rest. Once per long rest, cast suggestion (save ).

A brass lantern whose light is cold and blue. It never consumes oil while lit.

Produces bright light in a 30-foot radius and dim light for an additional 30 ft. Light suppresses invisibility within its bright radius for 1 minute when first lit.

A slim black book with shifting script on its cover. Words inside rearrange when read aloud.

Contains 5 charges. Spend charges to cast minor spells (detect magic, invisibility (1 charge, 1 min), silence, charm person). Regains charges at dawn.

An onyx locket that when opened displays a shifting name in silver script.

Once per day, you may speak the name shown to gain a bonus to one skill check relevant to that name (DM adjudicates).

A slim deck of six matte-black cards, each printed with a different skeletal motif.

Draw a card to gain one immediate small boon (heal , +2 to next attack, advantage on next save, etc.). Each card is single-use.

A brass compass whose needle points toward 'true desire' rather than north.

Points toward the nearest thing the user desires most (emotionally), useful for tracking motives or hidden items.

A sliver of black glass that seems to swallow a candle's flame when brought close.

Being a curiosity, it grants no mechanical benefit but can be sold or traded for minor favors.
MO

Morrow Vale

Half-elfWarlock (The Undying patron flavor)Lvl 10

Shop Atmosphere

The shop sits in a narrow alley lit by a single moon-silver lamp that never gutters. Shelves are arranged like ribbing, and items are tagged with names in a shaky, soot-black script. Morrow Vale, the proprietor, greets customers with an unreadable smile and offers tea that tastes like old stories. They insist all items are 'helpful, in useful ways' and add in a hushed voice that 'every bargain has a heartbeat.' The shop hums with soft whispering; sometimes, purchased items seem to remember where they came from and slip back into the shop at night. Morrow prefers to haggle with promises rather than coin and will sometimes trade if the party offers a secret, a memory, or a promise to carry out a task of moral ambiguity. Buyers are cautioned: attunement may be required, and Remove Curse is sold separately (if sold at all).
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