Tull's Trifles & Provisions
Est. 2025 • Human Commoner
Tull's Trifles & Provisions
Mira hums the same folk tune while tallying sales and always offers to trade a good story for a small discount. She keeps a jar of 'lost buttons' on the counter...
Shopkeeper
Mira Tull, a Human Commoner (Lvl 1)
Keeper's Species
Human
Shop Inventory
(24)Sturdy canvas pack with straps and several interior pouches. Good for adventuring basics.
A simple woolen bedroll. Keeps you reasonably warm for a night's rest.
Dried meat, hard bread, and some preserved fruit—good for one day of travel.
A treated leather waterskin that holds about 4 pints.
A wooden torch. Burns for roughly an hour.
Contains flint, steel, and tinder for starting a fire more reliably than sparking alone.
Lamp oil; useful for lanterns, traps, or improvising hostile uses.
A simple fire-starting set that lasts for many uses.
Sturdy hempen rope, standard for climbing, tying, and hauling.
Heavy iron hook used with rope for scaling walls or securing lines.
A brass hooded lantern that gives steady light and can be closed to reduce brightness.
Bandages and salves used to stabilize and tend wounds.
A bundle of basic wooden arrows with iron heads.
A poultice that soothes wounds; faster than nothing but not magical.
Basic materials for record keeping, letter writing, or maps.
An odd little brass token stamped with an unfamiliar sigil. No obvious magical quality.
A small vial of red liquid that mends wounds when drunk.
A mild concoction that grants advantage on saving throws against poison for 1 hour.
A balanced one-handed blade favored by many who fight in close quarters.
A small, easily concealed blade useful for throwing or stabbing.
A wooden staff used as a walking stick or a basic weapon.
A leather sling and a pouch of smooth stones for ranged attacks.
A round wooden shield reinforced with iron—adds protection to a single wielder.
Light armor flexible for sneaking and movement.
Mira Tull
Shop Atmosphere
“Mira hums the same folk tune while tallying sales and always offers to trade a good story for a small discount. She keeps a jar of 'lost buttons' on the counter and will give away a button and a piece of gossip with every 10-gp purchase.”
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