Tull's Trifles & Provisions

Est. 2025 Human Commoner

Tull's Trifles & Provisions

Mira hums the same folk tune while tallying sales and always offers to trade a good story for a small discount. She keeps a jar of 'lost buttons' on the counter...

MI

Shopkeeper

Mira Tull, a Human Commoner (Lvl 1)

Keeper's Species

Human

16 Misc2 Potions4 Weapons2 ArmorEst. 166 gp

Shop Inventory

(24)
Miscellaneous16

Sturdy canvas pack with straps and several interior pouches. Good for adventuring basics.

A simple woolen bedroll. Keeps you reasonably warm for a night's rest.

Dried meat, hard bread, and some preserved fruit—good for one day of travel.

A treated leather waterskin that holds about 4 pints.

A wooden torch. Burns for roughly an hour.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet.

Contains flint, steel, and tinder for starting a fire more reliably than sparking alone.

Lamp oil; useful for lanterns, traps, or improvising hostile uses.

Can be ignited. (1 pint provides about 6 hours of hooded lantern usage.)

A simple fire-starting set that lasts for many uses.

Sturdy hempen rope, standard for climbing, tying, and hauling.

Heavy iron hook used with rope for scaling walls or securing lines.

A brass hooded lantern that gives steady light and can be closed to reduce brightness.

Provides bright light in a 30-foot radius, dim for an additional 30 feet when lit.

Bandages and salves used to stabilize and tend wounds.

Allows stabilizing a dying creature without a Wisdom (Medicine) check; can be used 10 times.

A bundle of basic wooden arrows with iron heads.

A poultice that soothes wounds; faster than nothing but not magical.

Heal 1 HPRestores HP when applied (non-magical).

Basic materials for record keeping, letter writing, or maps.

An odd little brass token stamped with an unfamiliar sigil. No obvious magical quality.

None known (may be a clue or curiosity).
Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed (standard D&D 5e common potion).

A mild concoction that grants advantage on saving throws against poison for 1 hour.

Grants advantage on Constitution saves vs. poison for 1 hour.
Weapons4

A balanced one-handed blade favored by many who fight in close quarters.

Finesse weapon — can use Dexterity for attack and damage rolls.

A small, easily concealed blade useful for throwing or stabbing.

Finesse, light, thrown (range 20/60).

A wooden staff used as a walking stick or a basic weapon.

Versatile; can be used with two hands for more damage.

A leather sling and a pouch of smooth stones for ranged attacks.

Armor2

A round wooden shield reinforced with iron—adds protection to a single wielder.

AC +2

Light armor flexible for sneaking and movement.

AC +11
MI

Mira Tull

HumanCommonerLvl 1

Shop Atmosphere

Mira hums the same folk tune while tallying sales and always offers to trade a good story for a small discount. She keeps a jar of 'lost buttons' on the counter and will give away a button and a piece of gossip with every 10-gp purchase.
Visual sheet

Turn Tull's Trifles & Provisions into a sheet

A high-res, share-ready sheet you can post or print.