Marlowe's Sundries & Provisions

Est. 2025 Human Commoner

Marlowe's Sundries & Provisions

Greta hums an old traveling tune while she works; she'll offer a free cup of weak tea to anyone who can tell her a true tale from the road. She buys items at ro...

GR

Shopkeeper

Greta Marlowe, a Human Commoner (Lvl 2)

Keeper's Species

Human

17 Misc2 Weapons2 Armor2 PotionsEst. 182 gp

Shop Inventory

(23)
Miscellaneous17

A wooden torch wrapped with pitch. Reliable short-term light source.

Burns for ~1 hour, sheds bright light 20 ft / dim light 40 ft.

A small metal lantern with a sliding hood; creates focused light and can be dimmed.

With a flask of oil (sold separately) it sheds bright light 30 ft and dim light for additional 30 ft.

A flask of lamp oil used to fuel lanterns and lamps.

Can be used as an improvised incendiary (flammable).

Dried and salted food suitable for one person for one day.

None.

A leather container that holds roughly 4 pints of water.

A simple roll of blankets and cloth for sleeping outdoors.

A sturdy backpack with several pockets for holding adventuring gear.

A 50-foot length of hempen rope, useful for climbing, tying, and hauling.

A heavy iron crowbar useful for prying, levering and as an improvised weapon.

Can be used to pry open crates or doors with a Strength check.

A small kit with pitons, a light hammer and cordage for securing lines while climbing.

Useful for setting anchors while climbing.

A small box with line, hooks and a few weights — good for catching food.

A brass compass to help find bearings; reliable in most regions.

Simple wax candles; handy for short-term light or marking paths.

Each candle burns ~1 hour.

Sticks of chalk for writing on stone, wood, or maps.

A set of picks, wires, and small instruments used to manipulate locks and traps.

Used by characters proficient with thieves' tools to pick locks and disable traps.

A folded parchment map with main roads, taverns, and important landmarks in the region.

Needles, thread, patches and wax for mending clothing and light gear.

Can be used to repair light cloth or leather items between rests.
Weapons2

A simple iron dagger. Light, concealable, and balanced for throwing.

Light, finesse, thrown (20/60).

A common sidearm among city watch and hunters; good for close-quarters combat.

Finesse, light.
Armor2

Treated leather armor providing basic protection without hampering movement.

AC +11Light armor: AC = 11 + Dexterity modifier.

A sturdy wooden shield reinforced with iron rim.

AC +2Provides +2 to AC while wielded.
Potions2

A small glass vial of red liquid that mends wounds when drunk.

Heal 7 HPWhen consumed, restores hit points (average ~7).

A sealed vial containing a bitter serum that helps the body resist poison.

Grants advantage on saving throws against poison for 1 hour; neutralizes nonmagical poison for 1 minute.
GR

Greta Marlowe

HumanCommonerLvl 2

Shop Atmosphere

Greta hums an old traveling tune while she works; she'll offer a free cup of weak tea to anyone who can tell her a true tale from the road. She buys items at roughly half her listed price and will give small discounts (5–10%) for bulk purchases or for regulars. She keeps two potion of healing and an antitoxin behind the counter 'for emergencies' and asks adventurers not to test the town's hospitality with needless danger.
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