The Briny Bottlegrove

Est. 2026 Human Druid

The Briny Bottlegrove

The shop smells of brine and lemon. Bottles clink like tide-chimes when the wind hits the doorway. The owner insists on rinsing coins in a shallow bowl of tidew...

MA

Shopkeeper

Maris Tallow, a Human Druid (Lvl 6)

Keeper's Species

Human

3 Potions6 Misc1 Misc2 Misc2 MiscEst. 517 gp

Shop Inventory

(14)
Potions3

A small glass phial of shimmering red liquid. A staple of any adventurer's kit.

Heal 7 HPDrinking or administering a potion requires an action.

A deeper crimson potion in a corked vial. More potent than the common healing draught.

Heal 14 HPDrinking or administering a potion requires an action.

A pale blue vial smelling faintly of brine and kelp. Sold to fishermen and ship's crews.

Magical; single-dose potion.
Miscellaneous6

A clear green vial of bitter liquid, used to guard against venom and tainted fish.

The drinker gains advantage on saving throws against poison for 1 hour. No benefit to undead or constructs.

Cloth packed with sea-salted herbs and crushed bladderwrack. Warm, stinging, and oddly comforting.

Heal 3 HPWhen applied within 1 minute of taking a nonmagical cold or chill-based wound, grants the patient a bonus to Constitution saving throws vs. disease and cold-related effects for 1 hour.

A stout bottle marked with the apothecary's crest. Keeps water fresh for weeks.

Tiny sachets sold in bunches. The aroma soothes an anxious stomach and frayed nerves.

Chewing or steeping a sachet grants advantage on the first Wisdom saving throw to ignore fear or panic caused by rough seas or storm conditions for 1 hour.

Small tins of aromatic salve used to dress wounds and clean infections.

Heal 4 HPOne salve applied during a short rest heals HP (average 4).

Useful in drying out infected wounds, preserving food, and as a common trade good.

Miscellaneous1

A compact kit of linens and salves, patched and practical for battlefield care.

Miscellaneous2

A wooden box with labeled vials and a small mortar. A practicing herbalist's essential toolkit.

A leaded case of glassware and clippers used to process and distill extracts.

Useful for creating nonmagical reagents and assisting in alchemical crafting checks.
Miscellaneous2

A thick, dark-green tincture with a fishy tang. Favored by sailors before long hauls.

Grants advantage on the first Constitution saving throw to resist nausea or sea sickness and advantage on the first saving throw against food-borne poison within 1 hour of consumption.

A pale, chalky powder sifted from cleansed coral. Its aroma reminds fishermen of quiet reefs.

Burning a pinch as incense calms small aquatic beasts in a 30-foot area, granting advantage on Animal Handling checks against aquatic creatures for 1 hour. Not effective on intelligent opponents.
MA

Maris Tallow

HumanDruidLvl 6

Shop Atmosphere

The shop smells of brine and lemon. Bottles clink like tide-chimes when the wind hits the doorway. The owner insists on rinsing coins in a shallow bowl of tidewater for 'honesty's sake' and will accept one clean seashell as 1 gp credit for small purchases from local sailors. Maris hums old sea shanties while tending customers; if she believes a customer is lying about a wound she will plaster it enthusiastically anyway.
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