Brindle's Sundries & Provisions

Est. 2025 Human Ranger

Brindle's Sundries & Provisions

Mara keeps a jar of polished river stones on the counter; she insists they bring luck and will let customers draw one for a copper. The shop smells faintly of p...

MA

Shopkeeper

Mara Brindle, a Human Ranger (Lvl 5)

Keeper's Species

Human

11 Misc3 Weapons2 Armor2 PotionsEst. 1.6k gp

Shop Inventory

(18)
Miscellaneous11

Sturdy, flexible rope made from hemp fibers. Useful for climbing, tying, and hauling.

Three-pronged hook attached to the end of rope. Helps secure a line when climbing or anchoring.

Can be thrown to latch onto ledges or beams (DC determined by GM).

A wooden torch that sheds bright light for 20 feet and dim light for an additional 20 feet. Burns for 1 hour.

Can be used to ignite flammable objects; deals 1 fire damage as improvised weapon.

Simple pack with straps and compartments to carry gear and supplies.

Dried meats, hardtack, and preserved fruit. Keeps a person alive for a day without foraging.

Two days of rations at half price if buying 10+ days (ask the shopkeeper).

Sturdy leather waterskin. Holds up to a gallon of liquid.

A kit containing bandages, salves, and splints for stabilizing the wounded.

Can stabilize a dying creature without a Wisdom (Medicine) check; once per use, HP restored when using the kit (as DM deems appropriate).

Includes pitons, boot tips, gloves, and a harness—useful for difficult vertical terrain.

Grants advantage on checks to secure line anchors and may reduce DC of some climbing checks.

A single-use scroll that casts feather fall when read. Common among travelers crossing cliffs.

Scroll requires a spellcasting ability check if user is not a spellcaster (DC = 10 + spell level) or it fails and is wasted.

A heavy cloak treated against rain and chill. Useful for long journeys.

Grants advantage on saves vs. environmental cold effects at GM discretion.

A sturdy padlock with a simple tumbling mechanism. Good for chests and doors.

Lockpicking for thieves' tools; break .
Weapons3

A small blade easily concealed and useful in melee or thrown.

Finesse, light, thrown (range 20/60)

A reliable one-handed blade favored by scouts and rogues.

Finesse

A finely balanced shortsword with faint runes along the blade. Slightly battered but magical.

Atk This is a +1 weapon (attack and damage rolls).
Armor2

A reinforced wooden shield with iron rim. Provides good protection without too much weight.

AC +2

Light armor with metal studs for added protection while maintaining mobility.

AC +12Dexterity modifier applies fully (AC = 12 + Dex mod).
Potions2

A vial of red liquid that heals minor wounds when consumed.

Heal 2 HPWhen consumed, restores hit points.

A stronger restorative draught favored by veteran adventurers.

Heal 6 HPRestores hit points when consumed.
MA

Mara Brindle

HumanRangerLvl 5

Shop Atmosphere

Mara keeps a jar of polished river stones on the counter; she insists they bring luck and will let customers draw one for a copper. The shop smells faintly of pine and beeswax; Mara greets regulars by the nickname she gave them (sometimes embarrassingly accurate). She'll barter small favors (retrieving letters, delivering a parcel) for discounts rather than haggle on price.
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