Mirabel's Curious Provisions

Est. 2025 Halfling Bard

Mirabel's Curious Provisions

Clocks on the walls run a little backward, the teapot hums gossip, chairs politely refuse to be sat upon if they're already in use by a hat, and every purchase ...

MI

Shopkeeper

Mirabel Hatterly, a Halfling Bard (Lvl 3)

Keeper's Species

Halfling

16 Misc3 Weapons1 Armor1 PotionsEst. 970 gp

Shop Inventory

(21)
Miscellaneous16

A well-twisted, reliable length of rope. The end is neatly whipped with red thread.

A wrapped cloth-soot torch. Burns for about 1 hour.

Dried meats, biscuits, and tea leaves. Keeps for months in a sealed tin.

A leather waterskin with a brass cap. Holds around 4 pints.

Small tin of needles and multi-colored threads. Includes a silver thimble.

Vibrant thread rumored to match whatever it hems to.

Non-magical but tends to never tangle.

A chunk of pale chalk. Great for notes or drawing polite footsteps.

A small hand mirror with a tiny fox face engraved on the back.

A standard deck; Mirabel discreetly favors certain cards with tiny notches.

Marked for those who know the pattern (+2 to sleight of hand with the deck).

Porcelain teacup that refills with a single steaming cup of tea once per day.

Once per day it pours exactly one cup of warm tea (healing properties mild). If the tea is consumed, it grants comfort: advantage on saves vs fear for 1 minute.

Tiny sugar cubes that giggle faintly in your palm. A whimsical party treat with a mischievous effect.

When eaten, the consumer must succeed on a Wisdom save or burst into delighted giggling: advantage on Charisma (Performance) checks for 1 minute, but disadvantage on Stealth checks and concentration checks for that duration. The consumer may choose to spit it out as a bonus action to end the effect.

A ribbon embroidered with tiny moon, clock, and teacup motifs that fits most hats.

Once per day the wearer can gain advantage on one Charisma (Performance) or Persuasion check. The band also changes its pattern to match the mood of the room (cosmetic).

A silvery handkerchief embroidered with tiny mirrors. Cold to the touch.

Once per long rest, the holder can cast a short (instant) teleport: as a bonus action, teleport up to 15 feet to an unoccupied space you can see. The handkerchief warms afterward and must cool for the day.

A brass pocket watch etched with a perpetual, shifting grin.

Once per long rest you may flip the watch open to cast a charm of confidence: you and up to two allies gain advantage on Deception checks for 1 minute. The watch emits a faint, floating grin when used.

A tiny clockwork bird that sings a pre-recorded, soothing melody when uncorked.

When uncorked, the bird plays for 10 minutes. While playing, creatures within 30 feet gain advantage on Animal Handling checks and advantage on Wisdom (Perception) checks to notice subtle creature movements (does not stack with magic).

A folded map showing the hemmed paths of the nearby sprawling gardens; uses arrows that sometimes shuffle when you look away.

Provides advantage on Survival or Investigation checks to navigate the local formal gardens and mazes; outside that region it is a pretty, blank map.
Weapons3

Simple wooden shafts fletched with white and blue feathers.

A plain steel dagger with a comfortable grip and a curious little smile engraved on the pommel.

The engraved smile seems to brighten in moonlight (cosmetic).

Light blade favored by quick travelers. The guard is turned like a tiny teacup handle.

Armor1

Soft leather patched in several complementary fabrics; surprisingly fashionable.

AC +11
Potions1

A small vial of rosy liquid. Restores health when sipped.

Heal 7 HPRestores hit points when consumed (standard Potion of Healing).
MI

Mirabel Hatterly

HalflingBardLvl 3

Shop Atmosphere

Clocks on the walls run a little backward, the teapot hums gossip, chairs politely refuse to be sat upon if they're already in use by a hat, and every purchase comes with a tiny paper umbrella unless you politely decline. Mirabel will often offer a cup of tea and a story before finalizing a sale; bargains are struck with a scoop of sugar and a wink.
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