The Ember & Anvil
Est. 2025 • Dwarf Artificer (Smith)
The Ember & Anvil
Borin talks to his forge as if it were an old dog—naming every freshly made blade and calling them 'good stones.' He hums slow drills of clan-working songs whil...
Shopkeeper
Borin Emberhand, a Dwarf Artificer (Smith) (Lvl 6)
Keeper's Species
Dwarf
Shop Inventory
(21)A well-balanced steel long sword, a common choice for adventurers. Versatile and reliable.
Light, easily concealed blade. Good for close work and dual-wielding.
Simple steel dagger; can be thrown or used in melee.
Two-handed, heavy blade favored by those who swing for maximum damage.
Stout axe with a reliable edge. Works one-handed or two-handed if needed.
Powerful ranged weapon; heavy draw but packs a punch. Bolts sold separately.
Longsword with its edge silvered to harm creatures vulnerable or immune to non-silvered steel.
A finely made longsword tempered in Borin's hearth; its edge seems to retain warmth and purpose.
Standard steel shield providing dependable protection for a foot soldier or adventurer.
Leather armor reinforced with metal studs; favored by scouts and rogues.
Light chain armor that offers more protection than leather without being overly heavy.
Interlocking rings of steel; stout defense but noisy and demanding of strength.
Full plate crafted to order. The shop keeps a reserve or will craft to fit in a week or more.
A steel shield with an embers-inlaid crest. It offers better defense and a bit of comfort in cold nights.
Small stone for sharpening blades; a must-have for any weapon bearer.
Hammer, tongs, files, bellows and other essentials. Required for forging and minor repairs.
Riveted steel shoes for a draft or riding horse. Installation extra.
Heavier shoes with rivets and a tougher alloy; last longer on rough roads and rocky passes.
Quick mending and resharpening for small weapons or armor—doesn't replace major restoration.
Blunted and reinforced for training. Not ideal for hunting but safe for range practice.
Borin will etch runes, add heraldry, or fit small minor enhancements (non-magical) to metalwork.
Borin Emberhand
Shop Atmosphere
“Borin talks to his forge as if it were an old dog—naming every freshly made blade and calling them 'good stones.' He hums slow drills of clan-working songs while he works and will only accept payment in coin unless a story, useful map, or a rare metal is offered (in which case he'll haggle). He insists customers remove boots before entering the inner shop to keep the forge-sand clean and will always give a free whetstone to someone who brings him a meal and a tale of travel.”
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