The Ember & Anvil

Est. 2025 Dwarf Artificer (Smith)

The Ember & Anvil

Borin talks to his forge as if it were an old dog—naming every freshly made blade and calling them 'good stones.' He hums slow drills of clan-working songs whil...

BO

Shopkeeper

Borin Emberhand, a Dwarf Artificer (Smith) (Lvl 6)

Keeper's Species

Dwarf

8 Weapons6 Armor7 MiscEst. 3.5k gp

Shop Inventory

(21)
Weapons8

A well-balanced steel long sword, a common choice for adventurers. Versatile and reliable.

Light, easily concealed blade. Good for close work and dual-wielding.

Simple steel dagger; can be thrown or used in melee.

Two-handed, heavy blade favored by those who swing for maximum damage.

Stout axe with a reliable edge. Works one-handed or two-handed if needed.

Powerful ranged weapon; heavy draw but packs a punch. Bolts sold separately.

Longsword with its edge silvered to harm creatures vulnerable or immune to non-silvered steel.

Silvered: counts as silver for overcoming creature resistances and certain monster traits

A finely made longsword tempered in Borin's hearth; its edge seems to retain warmth and purpose.

Atk Uncommon magic: +1 to attack and damage rolls. Blade emits faint warm glow when unsheathed.
Armor6

Standard steel shield providing dependable protection for a foot soldier or adventurer.

AC +2

Leather armor reinforced with metal studs; favored by scouts and rogues.

AC +12

Light chain armor that offers more protection than leather without being overly heavy.

AC +13

Interlocking rings of steel; stout defense but noisy and demanding of strength.

AC +16Disadvantage on Stealth checks when worn

Full plate crafted to order. The shop keeps a reserve or will craft to fit in a week or more.

AC +18Heavy, noisy; requires strong frame

A steel shield with an embers-inlaid crest. It offers better defense and a bit of comfort in cold nights.

AC +3Uncommon magic: +1 to AC while wielded. Once per long rest it can shed bright light in a 10-foot radius for up to 1 minute.
Miscellaneous7

Small stone for sharpening blades; a must-have for any weapon bearer.

Hammer, tongs, files, bellows and other essentials. Required for forging and minor repairs.

Riveted steel shoes for a draft or riding horse. Installation extra.

Heavier shoes with rivets and a tougher alloy; last longer on rough roads and rocky passes.

Reduce chance of lost shoe on long travel; DM adjudicates

Quick mending and resharpening for small weapons or armor—doesn't replace major restoration.

Blunted and reinforced for training. Not ideal for hunting but safe for range practice.

Borin will etch runes, add heraldry, or fit small minor enhancements (non-magical) to metalwork.

Non-magical cosmetic or structural upgrades; magics referred to specialists
BO

Borin Emberhand

DwarfArtificer (Smith)Lvl 6

Shop Atmosphere

Borin talks to his forge as if it were an old dog—naming every freshly made blade and calling them 'good stones.' He hums slow drills of clan-working songs while he works and will only accept payment in coin unless a story, useful map, or a rare metal is offered (in which case he'll haggle). He insists customers remove boots before entering the inner shop to keep the forge-sand clean and will always give a free whetstone to someone who brings him a meal and a tale of travel.
Visual sheet

Turn The Ember & Anvil into a sheet

A high-res, share-ready sheet you can post or print.