Ironhand Forge & Armory

Est. 2025 Human Artificer (Battle Smith)

Ironhand Forge & Armory

The forge always smells faintly of citrus—Brenna insists it's from the orange oil she adds to her quench vats. She hammers to a steady, almost musical rhythm an...

BR

Shopkeeper

Brenna Ironhand, a Human Artificer (Battle Smith) (Lvl 8)

Keeper's Species

Human

3 Weapons3 Armor2 Potions2 Misc2 Misc1 Misc2 Misc1 MiscEst. 36.2k gp

Shop Inventory

(16)
Weapons3

Well-balanced steel longsword with a leather-wrapped grip; kept razor-sharp and true.

Masterwork quality: +1 to attack checks at DM discretion in nonmagical contexts (house rule).

A heavy, single-headed axe favored by solders and mercenaries alike.

Longbow laminated with horn and sinew; draws more smoothly and stores energy better than basic bows.

Slightly reduced string vibration—+1 to ranged weapon damage checks when used by a proficient archer (flavor/house rule).
Armor3

Interlinked iron rings giving solid protection at the cost of mobility.

AC +16Steep dexterity penalties with heavy wearing characters; requires proficiency to avoid disadvantage on stealth.

Leather reinforced with metal studs; favored by scouts and rogues who value mobility.

AC +12No stealth disadvantage while manufactured with thinened leather (Brenna's special craft).

Towering wooden shield rimmed in iron. Can be slammed to shove an enemy with practice.

AC +2When used to shield bash, treat shove as improvised bonus option at DM discretion.
Potions2

A red-brewed potion that mends wounds when imbibed.

Heal 2 HPRestores HP when consumed (standard 5e potion of healing).

A potent, greater-healing potion brewed with rare salves.

Heal 4 HPRestores HP when consumed.
Miscellaneous2

A longsword with a faint silver sheen. Grants a bonus to attack and damage rolls.

Atk +1 to attack and damage rolls. The blade hums faintly when in the presence of undead.

A short blade whose edge smolders but never burns the wielder. Strikes sometimes ignite tinder.

Atk On a hit, deals an extra fire damage. Twice per day the wielder can shed bright light in a 10-foot radius for 1 hour.
Miscellaneous2

A metal shield embossed with a rune. Grants +1 to AC while held.

AC +1Provides a bonus to AC when wielded. Once per day, can absorb a single damage-dealing magic missile (DM may adjudicate).

Scale mail specially enchanted and fitted to the wearer; offers improved mobility and protection.

AC +13Grants +1 to AC (total AC 14 if worn with no dex bonus) and reduces minor stealth penalties. Requires attunement.
Miscellaneous1

Heavy gauntlets that protect the hands and forearms; useful for brawlers and smiths.

AC +1When used to grapple, grant a bonus to contested checks (flavor/house rule).
Miscellaneous2

Small iron spikes to block or slow pursuers.

Standard caltrops: creatures moving through the area may suffer 1 piercing damage and reduced movement.

Sharpening stone and a vial of oil to keep blades keen and rust-free.

Using it grants a weapon a temporary +1 to damage for the first strike after maintenance (minor, short-lived effect at DM discretion).
Miscellaneous1

A heavy bastard sword augmented with a small clockwork mechanism that can momentarily amplify a strike.

Atk Grants +2 to attack and damage. Once per long rest, the wielder may overcharge the mechanism to add an extra force damage on one hit. Requires attunement.
BR

Brenna Ironhand

HumanArtificer (Battle Smith)Lvl 8

Shop Atmosphere

The forge always smells faintly of citrus—Brenna insists it's from the orange oil she adds to her quench vats. She hammers to a steady, almost musical rhythm and greets customers by tapping a code on the anvil (two taps = welcome, three = haggle time). She has a missing left ear and wears a brass earring with a tiny cog; she tends to examine metal with a magnifying monocle and will barter labor-for-repair if a party offers to help clean the bellows.
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