Greenbottle's Provisions & Sundries

Est. 2025 halfling commoner

Greenbottle's Provisions & Sundries

Marta whistles a different old halfling tune for every customer type and keeps a secret stash of coins in a hollow jar labeled 'peppermints'. She gives a press ...

MA

Shopkeeper

Marta Greenbottle, a halfling commoner (Lvl 1)

Keeper's Species

halfling

15 Misc1 Armor2 Potions3 WeaponsEst. 103 gp

Shop Inventory

(21)
Miscellaneous15

Dried meats, hardtack, preserved fruits — enough to keep one person fed for five days.

None

A leather waterskin sealed with oilcloth; holds about 4 pints.

None

A bundle of ten waxed torches. Each burns for 1 hour and sheds bright light in 20 ft.

Torches can be used as improvised weapons (1 bludgeoning).

Twisted hemp rope with leather-wrapped ends. Rated for general climbing and hauling.

Can be knotted for climbing; susceptible to rot if soaked.

A metal hooded lantern that holds oil and provides steady light when lit.

With oil, sheds bright light in a 30-ft radius (hood reduces to 60 ft dim).

A mildly scented bar that disinfects wounds and cleans stubborn dirt.

Grants advantage on Medicine checks related to cleaning wounds once before used up.

Three small stitched journals for notes, maps, or sketches.

None

Hooks, line, small sinkers and a few lures in a water-resistant sack.

Provides advantage on Survival checks to catch fish with time and proper waters.

Thin files, picks and a tension wrench in an oiled leather roll. Not top-tier but serviceable.

Grants advantage on Dexterity (Thieves' Tools) checks vs. simple locks at DM discretion.

Common cooking and medicinal herbs picked from the market gardens.

Adds +1 to Healing checks when used appropriately.

Simple tallow candles. Cheap but useful in a pinch.

Each burns for about 8 hours; smoke may attract attention.

A compact preserved meal favored by hunters and travelers.

Highly caloric: counts as one day's ration but tastes terrible.

A hand-drawn map showing major roads, inns, and landmarks within a day's travel.

May reveal a nearby unmarked trail or landmark at DM discretion.

A well-oiled whetstone for maintaining blades.

Using it grants a weapon improved condition; removes any temporary -1 penalty from a dull blade.

A straw-filled roll with a coarse blanket. Comfortable enough for inns and campfires.

Provides basic shelter; grants +1 comfort (flavor) during short rests.
Armor1

A sturdy wool cloak that sheds rain and provides modest warmth.

Provides advantage on saving throws vs. mild cold exposure at DM's discretion.
Potions2

Herbal salves that staunch bleeding and soothe wounds; not magical but aid recovery.

Heal 1 HPWhen used during a short rest, each poultice grants +1 HP recovered (not magical).

A crude antitoxin made from puzzled herbs and vinegar. Not as reliable as magical antitoxin.

Provides advantage on the next saving throw against a common natural poison (DM decides applicability).
Weapons3

A simple iron dagger. Reliable and easy to conceal.

Finesse, thrown (range 20/60)

A wooden shortbow strung with animal sinew. Good for hunting and self-defense.

Two-handed; requires arrows (sold separately).

A well-worn shortsword with a nicked guard. Functional but shows use.

None mechanical; may impose a small penalty at DM's discretion for poor balance.
MA

Marta Greenbottle

halflingcommonerLvl 1

Shop Atmosphere

Marta whistles a different old halfling tune for every customer type and keeps a secret stash of coins in a hollow jar labeled 'peppermints'. She gives a press of tea to polite buyers and insists on trading stories for discounts rather than haggling in coins.
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