Sable Needle & Shade

Est. 2026 Human Artificer

Sable Needle & Shade

Sable Needle & Shade sits beneath a crooked sign and a string of bone buttons in Khromarium's west common quarter. The shop smells of tar, boiled wool, and a fa...

SA

Shopkeeper

Sahir Marrow, a Human Artificer (Lvl 4)

Keeper's Species

Human

13 Misc3 ArmorEst. 2k gp

Shop Inventory

(16)
Miscellaneous13

Plain, serviceable clothes worn by laborers and shopkeepers. Easily repaired and inexpensive.

Durable traveler's garb cut to shed rain and resist tearing on roads and alleys.

Clean, well-cut garments made from fine cloth and modest embellishment.

Sombre raiment used at wakes and funerals; conjures the correct look in Khromarium society.

A practical hooded cloak that hides the wearer in crowd and weather.

Insulated cloak for cold months in Khromarium; holds heat and masks scent.

Sewing kit; essential for field repairs and tailoring work.

Dye vials — used to recolor garments or hide stains. Sold individually.

Cloak of Protection - a known wondrous item crafted into an otherwise ordinary cloak.

AC +1Grants bonus to Armor Class and +1 to saving throws while worn.

Hat of Disguise - a subtle magical cap favored by actors and spies.

Allows the wearer to cast disguise self at will, altering appearance of clothing and minor features.

Tailor's Tools & Patterns - templates for common city garments and light armor repairs.

Shadow-Sewn Scarf - a minor bespoke enchantment for shadowy tasks. Balanced for low-level use.

In dim light or darkness, grants bonus to Stealth checks. Once per short rest, wearer may draw the scarf across their face to gain advantage on a single Stealth check.

Patchwork Livery - expertly tailored disguising garments favored by con-artists and informants.

When worn for at least 10 minutes, grants bonus to Deception checks made to impersonate a common city tradesman or servant for up to 1 hour. Not magical beyond the craftsmanship; limited to one use per long rest as the illusion relies on convincing detail rather than spells.
Armor3

Padded armor; flexible and cheap, provides modest protection at the cost of some mobility.

AC +11

Leather armor; standard light armor favored by scouts and city guards.

AC +11

Studded leather: superior light armor offering extra protection while remaining quiet.

AC +12
SA

Sahir Marrow

HumanArtificerLvl 4

Shop Atmosphere

Sable Needle & Shade sits beneath a crooked sign and a string of bone buttons in Khromarium's west common quarter. The shop smells of tar, boiled wool, and a faint metallic tang. Mirrors are positioned so customers never see their reflection head-on. The proprietor mumbles old tailoring chants as she works and counts stitches out loud in a low cadence. Customers are asked to leave a single coin and a scrap of cloth when requesting alteration to a garment intended to hide identity. Children of the quarter sometimes slip the shop a trinket; the shopkeeper keeps these in a small locked chest that she polishes on odd nights.
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