Muir's Occult & Oddities
Est. 2025 • Human Artificer (Alchemist)
Muir's Occult & Oddities
The shop smells faintly of ink, ozone, and rack-lemon oil. A corkboard by the counter displays clipped notices from the Guild of the Wide and a few obfuscated w...
Shopkeeper
Eldran Muir, a Human Artificer (Alchemist) (Lvl 8)
Keeper's Species
Human
Shop Inventory
(18)A finely balanced longsword whose steel hums faintly when spells are cast nearby. Typical +1 weapon as found in core 5e rules.
Clear, warm-tasting potion sealed with wax. A staple of any adventuring pack.
Slightly bitter but potent. Favored by those who trade blades for coin in the Lower City.
A slender ivory wand tipped with a carved star. It thrums faintly when held.
A polished wand wrapped in runed brass. Useful for casters who need to hit with offensive spells.
A plain-looking iron ring garnished with a tiny emerald. The air around it feels safer.
A dark, soft cloak with a deep hood. The fabric seems to drink in lamplight.
A tightly rolled parchment in a lacquered tube containing the fire-and-ash words of an evocation.
A pale scroll whose ink turns nearly invisible when unrolled.
Thin parchment inscribed with a single 1st-level protective ward.
A clean, sturdy spellbook ready to receive a travelling wizard's notes.
A palm-sized crystal with filaments of silver running through it, held in a brass cage.
A worn leather pouch with silk lining for fragile reagents.
A common street vendor's trick, enchanted lightly to hold a steady plume of gray smoke.
A brass coin stamped with a gate motif and an obsidian inlay. Kept in velvet for display.
A squat lantern with sea-glass panes; locals call it a Gray Harbor lamp for its coastal tint.
A tiny silver pendant carved with a single ear motif. Softly warm to the touch when holding a secret.
A vial of clear liquid smelling faintly of salt and lemon. Labeled in a shaky hand: 'Preserve'.
Eldran Muir
Shop Atmosphere
“The shop smells faintly of ink, ozone, and rack-lemon oil. A corkboard by the counter displays clipped notices from the Guild of the Wide and a few obfuscated wanted slips. The owner whistles sea shanties under their breath and refuses to sell to anyone who cannot name three neighborhoods of Baldur's Gate. Bargains are struck with tea and a single polite insult.”
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