Salt & Ledger — General Provisions of Darktow

Est. 2025 Human Roguish Sailor (Rogue background/skillset)

Salt & Ledger — General Provisions of Darktow

Salt & Ledger sits under a tarpaulin awning by the island's eastern quay. Ropes dangle from the rafters, odd trinkets hang from pegs, and the floor sloshes slig...

MA

Shopkeeper

Marta 'Salteye' Voss, a Human Roguish Sailor (Rogue background/skillset) (Lvl 6)

Keeper's Species

Human

3 Weapons1 Armor11 Misc2 PotionsEst. 1.3k gp

Shop Inventory

(17)
Weapons3

A curved, balanced blade favored by deckhands. Sturdy, simple, and easy to wield in close quarters.

None

A single-shot flintlock pistol favored by privateers. Bulky and loud; misfires in rain unless covered.

Reload: 1 shot; requires an Action to reload. In heavy rain or extreme dampness, DM may call for a Dexterity check or pistol misfires.

A well-balanced cutlass with an inlaid wave motif. Magic hums faintly along the blade.

Atk +1 to attack and damage rolls. Once per day on a hit, can cast the spell Shape Water (as cantrip) on a small volume of water near the blade; cosmetic/utility.
Armor1

Light armor reinforced with small metal studs. Treated with tar to resist salt spray.

AC +12Treated fabric grants advantage on checks to avoid mild salt irritation (cosmetic; DM call).
Miscellaneous11

A coil of good-quality hempen rope with frayed ends.

Can support up to 500 lb. in normal conditions.

A heavy iron three-pronged hook that can be lashed to rope for boarding or climbing.

Useful for boarding actions and creating anchor points.

A brass spyglass; essential for spotting sails on the horizon.

Allows viewing of distant objects as if 6x magnification. Works at sea and on land.

A tin of wax used to weatherproof sails, ropes, and leather goods.

Applying wax grants advantage on checks to resist water damage to ropes/sails for 24 hours.

Hand-drawn charts showing shoals, currents, and a few secret inlets known only to island crews.

Using the chart grants advantage on a single Survival check to navigate local waters if used properly.

A fierce, spiced rum popular with Darktow crews. The good stuff gives courage; the bad stuff gives songs.

Consuming grants advantage on one Intimidation check due to bolstered bravado (single use).

A waterproof canister of smoldering powder used to send night-time signals or create a short-lived flare.

Burns bright for 1 minute; produces a column of smoke when extinguished; visible for miles at sea (weather permitting).

A rough brass coin stamped with a smiling kraken; sailors pocket it for luck.

Once per day, the bearer may reroll one ability check and take the new result (must accept new result).

Tools and tar for sealing leaks in a ship's barrel or hull planking in a pinch.

Grants advantage on a single Dexterity (Smith's Tools/Carpenter's Tools) check to effect a temporary repair.

A brass lantern with a glass globe. Burn time: 6 hours on a single fill of oil.

Provides bright light in a 20-ft radius and dim light for an additional 20 ft.

A torn piece of an older map marking a shallow reef where a supply sloop ran aground last season.

When combined with other fragments or used by a skilled sailor, may reveal a small salvage opportunity (DM-led encounter hook).
Potions2

A warm ruby liquid in a sealed bottle. Heals wounds when consumed.

Heal 2 HPHeals HP when consumed (Potion of Healing standard).

A vivid elixir in a sea-glass vial. Restores significant wounds.

Heal 10 HPHeals HP when consumed (Greater Healing).
MA

Marta 'Salteye' Voss

HumanRoguish Sailor (Rogue background/skillset)Lvl 6

Shop Atmosphere

Salt & Ledger sits under a tarpaulin awning by the island's eastern quay. Ropes dangle from the rafters, odd trinkets hang from pegs, and the floor sloshes slightly when the tide is high. Marta Salteye, missing the tip of one ear and bearing a preserved gull feather in her braid, keeps a ledger of barter favors and a locked chest labeled 'Ship's Oil — Do Not Touch.' She prices some goods higher to punish unruly patrons, and accepts coins, trade in goods, or a share of plunder (Marta's preferred currency). Rumor: if you hum 'The Broken Oar' while buying, she might lower the price by 1–2 gp if she remembers you from port taverns.
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