Salt & Ledger — General Provisions of Darktow
Est. 2025 • Human Roguish Sailor (Rogue background/skillset)
Salt & Ledger — General Provisions of Darktow
Salt & Ledger sits under a tarpaulin awning by the island's eastern quay. Ropes dangle from the rafters, odd trinkets hang from pegs, and the floor sloshes slig...
Shopkeeper
Marta 'Salteye' Voss, a Human Roguish Sailor (Rogue background/skillset) (Lvl 6)
Keeper's Species
Human
Shop Inventory
(17)A curved, balanced blade favored by deckhands. Sturdy, simple, and easy to wield in close quarters.
A single-shot flintlock pistol favored by privateers. Bulky and loud; misfires in rain unless covered.
A well-balanced cutlass with an inlaid wave motif. Magic hums faintly along the blade.
Light armor reinforced with small metal studs. Treated with tar to resist salt spray.
A coil of good-quality hempen rope with frayed ends.
A heavy iron three-pronged hook that can be lashed to rope for boarding or climbing.
A brass spyglass; essential for spotting sails on the horizon.
A tin of wax used to weatherproof sails, ropes, and leather goods.
Hand-drawn charts showing shoals, currents, and a few secret inlets known only to island crews.
A fierce, spiced rum popular with Darktow crews. The good stuff gives courage; the bad stuff gives songs.
A waterproof canister of smoldering powder used to send night-time signals or create a short-lived flare.
A rough brass coin stamped with a smiling kraken; sailors pocket it for luck.
Tools and tar for sealing leaks in a ship's barrel or hull planking in a pinch.
A brass lantern with a glass globe. Burn time: 6 hours on a single fill of oil.
A torn piece of an older map marking a shallow reef where a supply sloop ran aground last season.
A warm ruby liquid in a sealed bottle. Heals wounds when consumed.
A vivid elixir in a sea-glass vial. Restores significant wounds.
Marta 'Salteye' Voss
Shop Atmosphere
“Salt & Ledger sits under a tarpaulin awning by the island's eastern quay. Ropes dangle from the rafters, odd trinkets hang from pegs, and the floor sloshes slightly when the tide is high. Marta Salteye, missing the tip of one ear and bearing a preserved gull feather in her braid, keeps a ledger of barter favors and a locked chest labeled 'Ship's Oil — Do Not Touch.' She prices some goods higher to punish unruly patrons, and accepts coins, trade in goods, or a share of plunder (Marta's preferred currency). Rumor: if you hum 'The Broken Oar' while buying, she might lower the price by 1–2 gp if she remembers you from port taverns.”
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