Ironvein Arms & Forge

Est. 2025 Dwarf Fighter (Guildmaster/Smith background)

Ironvein Arms & Forge

The shop is a warm, clang-filled forge with the constant scent of coal and oil. Harrik hums an old dwarven forge-song while working; he loves to talk about temp...

HA

Shopkeeper

Harrik Ironvein, a Dwarf Fighter (Guildmaster/Smith background) (Lvl 7)

Keeper's Species

Dwarf

7 Weapons5 Misc1 Armor5 Misc2 MiscEst. 15.5k gp

Shop Inventory

(20)
Weapons7

Well-balanced military-style longsword, keen edge, polished but unenchanted.

Stout shortsword suitable for general use, balanced for both stabbing and slashing.

A seasoned wooden longbow with a tightly twisted sinew string. Made for range and power.

Heavy-headed axe with a long cutting edge; suitable for shield-and-sword or two-handed fighting.

Polearm combining a spear point and axe blade — excellent for BMP-style formations.

Reach

Compact crossbow suitable for close-range surprise shots. Stout trigger mechanism crafted by Harrik.

Loading property (requires reloading between shots unless modified)

Light throwing axes balanced to return to hand trajectory (non-magical).

Miscellaneous5

Standard wooden-shaft arrows with iron tips. Good for practice and travel.

A full set of smithing tools. Harrik will tune items crafted with these for a small fee.

A common sharpening stone; keeps edges serviceable.

A viscous oil that quiets mechanisms and preserves wood and leather.

May grant +1 to stealth checks involving weapon noise for 1 hour when applied

A compact bundle: shortsword, 10 arrows, whetstone, one vial of Fine Oil. Discounted kit for adventuring parties.

Armor1

Not a full armorer's shield selection, but Harrik offers stout wooden-and-iron shields for frontline fighters.

AC +2
Miscellaneous5

A finely-balanced longsword faintly warm to the touch. Grants a +1 to attack and damage rolls.

Atk bonus to attack and damage

A razor-edged dagger favored by hunters and scouts. Grants +1 to attack and damage. Serrations may cause lingering wounds (cosmetic/roleplay).

Atk +1 to attack and damage; Harrik claims creatures struck look worse later (no mechanical bleed).

A dark-forged dagger whose blade can ignite. On command once per day the blade deals an extra fire damage for 1 minute.

Once per day command word ignites blade (1 minute); deals extra fire on hit.

A balanced spear that, when thrown, returns to the wielder's hand immediately after the attack (as long as the wielder is on the same plane and not restrained).

Returns to hand immediately after being used to make a thrown attack

A composite longbow with sinew-and-steel lamination that grants +1 to attack and damage with ranged attacks from the bow.

Atk +1 to attack and damage when used as intended
Miscellaneous2

Harrik and his apprentice will etch runes, inlay brass, or paint heraldry into weapons and hilts.

Harrik offers repairs from minor edge-setting to full haft replacement.

HA

Harrik Ironvein

DwarfFighter (Guildmaster/Smith background)Lvl 7

Shop Atmosphere

The shop is a warm, clang-filled forge with the constant scent of coal and oil. Harrik hums an old dwarven forge-song while working; he loves to talk about tempering and will offer free (opinionated) advice on combat styles. He insists on shaking a customer's hand after a sale and will occasionally test a blade by striking a target in the back alley (with permission). He keeps one empty notch on the wall 'for a hero yet to come' and will hold a purchased magical weapon for a week if a customer needs to depart immediately.
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