Brindle's Sundries & Provisions

Est. 2025 Human Commoner (former caravan foreman)

Brindle's Sundries & Provisions

Brindle's Sundries sits on the corner of Market Lane and smells faintly of leather and herb smoke. Shelves are neatly labeled but also crowded with oddities — a...

MA

Shopkeeper

Marta Brindle, a Human Commoner (former caravan foreman) (Lvl 3)

Keeper's Species

Human

18 Misc2 Potions4 Weapons3 ArmorEst. 288 gp

Shop Inventory

(27)
Miscellaneous18

Well-stitched backpack with several internal pockets and straps for bedrolls and pouches.

A reliable length of hemp rope, good for climbing or hauling.

Fine silk rope; softer, lighter, and easier to conceal. Better for delicate climbs.

Flint, steel, and tinder in a small box for lighting fires and torches.

Ten wooden torches — bright for one hour each.

Dried meats, hard biscuits, and preserved fruit packaged for travel.

Treated leather waterskin with stopper.

A simple, warm bedroll for sleeping outdoors.

Sturdy iron crowbar for prying open doors, chests, and crates.

Small metal spikes used for rock-climbing and anchoring rope.

Three-pronged hook that fits on the end of rope for climbing or anchoring.

Picks, hooks, and small tools for opening locks and disabling traps.

Bandages, salves, splints and instructions to stabilize the injured.

Stabilizes a creature without a Wisdom (Medicine) check; can restore HP once per use as per DM option

Bundle of 20 standard wooden arrows; well-fletched.

A lantern with a hood to control light; uses oil as fuel.

A flask of lamp oil; fuels lanterns and lamps for hours.

A roughly drawn but useful map of the surrounding roads, landmarks and camps.

A metal whistle that carries well; used to signal allies.

Audible up to several hundred feet; commonly used to summon a dog or watchman in town (flavor)
Potions2

A small vial of ruby liquid that mends wounds when drunk.

Heal 7 HPHeals HP when consumed (common magic item)

A bitter draught that helps the drinker resist poison.

Gives advantage on saving throws against poison for 1 hour (consumed)
Weapons4

A short blade, easy to hide and throw.

Thrown (20/60)

A balanced blade favored by scouts and duelists.

Light, finesse

Reliable shortbow strung with treated yew; comes with a simple quiver.

Range 80/320

Versatile martial sword favored by soldiers and knights.

Armor3

Light armor made of treated leather; allows mobility.

AC +11

Leather armor reinforced with metal studs for extra protection.

AC +12

A round wooden shield with iron boss; can block blows.

AC +2+2 to AC when wielded
MA

Marta Brindle

HumanCommoner (former caravan foreman)Lvl 3

Shop Atmosphere

Brindle's Sundries sits on the corner of Market Lane and smells faintly of leather and herb smoke. Shelves are neatly labeled but also crowded with oddities — a jar of painted marbles beside a stack of maps, hand-written notes tucked into rope bundles. Marta Brindle greets newcomers with a practical eye and a grin; she expects travelers to haggle a little but will not suffer rudeness. She keeps a battered ledger where she scribbles IOUs in red ink; she also hides one 'special' vial of potion behind the counter for customers who've earned her trust. If you buy something cheap and useful she will often tuck a scrap of salted jerky into your bag 'for the road.'
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