Bellharrow's Larder & Hearth

Est. 2025 Human Commoner (Innkeeper/Cook)

Bellharrow's Larder & Hearth

Marta speaks in slow, savory metaphors (e.g. 'let your belly hold your worries, child') and insists every purchase comes with a piece of gossip or a recipe. She...

MA

Shopkeeper

Marta Bellharrow, a Human Commoner (Innkeeper/Cook) (Lvl 2)

Keeper's Species

Human

4 Misc11 Misc1 MiscEst. 53 gp

Shop Inventory

(16)
Miscellaneous4

A compact bundle of preserved bread, salted meat, dried fruit and hard cheese — designed to sustain a traveler for a day.

Sustains one creature for a day; not perishable for up to a month if kept dry.

A small pouch of rare warming spices (cinnamon, mace, saffron shards) used to dress stews and pastries.

A well-spiced dish made with these grants the eater advantage on a single Con save vs. fatigue for 1 hour (useful during forced marches).

Clean water, bottled from Marta's filtered spring supply. Safe to drink.

Reliable source of fresh water; prevents chance of illness from dubious streams (roleplay/DM discretion).

A portable kit containing a small iron pot, basic herbs, a foldable spoon, and a week's supply of dried stock cubes and spices.

Allows the user to prepare simple hot meals while traveling, granting the same morale/comfort benefits as a warm tavern meal (roleplay/short-rest flavour).
Miscellaneous11

A rock-hard slab of baked flour. Bland but durable — keeps moths and hunger at bay.

Very long shelf life; can be softened with water or ale.

A preserved cut of pork, heavily salted and smoked. Hearty and filling.

A pungent, velvety cheese favored by shepherds; pairs well with ale.

Aroma can mask the smell of travel for up to an hour (minor roleplay/useful for trackers).

Filleted and smoked trout — salty, flaky, and good cold on the road.

A jar of pickled carrots, turnips, and parsnips — a tart accompaniment to heavy meals.

Slightly boosts morale when shared (roleplay, +1 to a single Charisma (Persuasion) check in a mealtime scene at the DM's discretion).

A sweet preserve made from orchard fruit and wild honey. Good on bread or stirred into porridge.

A spoonful restores minor morale; can sweeten bad wine (minor roleplaying benefits).

A foamy, strong local ale. Cheap, caloric, and good for keeping warm.

Imposes a minor penalty on Dexterity checks for 1 hour if more than two mugs are drunk (roleplay/dramatic).

Sweet, fermented apple drink. Popular with villagers and travelers alike.

A bone broth simmered with marrow, rare root, and warming spices. Feels like home in a bowl.

Heal 3 HPWhen consumed, grants 3 temporary HP that last for 1 hour. Also eases suffering: Wisdom (Medicine) checks to stabilize a dying creature gain advantage when the patient has recently been given this broth.

Candied and salted citrus slices in a waxed packet. Excellent against scurvy on long sea voyages.

When eaten once per day throughout a week, prevents the onset of scurvy/long-term vitamin deficiency effects (useful for sea or long-downtime campaigns).

Lean strips of dried meat seasoned with salt and pepper. Light, high-protein snack.

A strip chewed during a long march reduces exhaustion accumulation by one level if consumed before a forced march (player/DM adjudication).
Miscellaneous1

A steaming cup brewed from a secret mix of bergleaf and honeyroot — more tonic than tea. A favored remedy for battered travelers.

Heal 1 HPRestores HP when consumed like a potion of healing (a modest, food-themed substitute). Single use.
MA

Marta Bellharrow

HumanCommoner (Innkeeper/Cook)Lvl 2

Shop Atmosphere

Marta speaks in slow, savory metaphors (e.g. 'let your belly hold your worries, child') and insists every purchase comes with a piece of gossip or a recipe. She refuses to sell salted fish on holy days and often slips a small crumb of cheese into a coin pouch as 'luck for the road.' If customers sing while buying, she gives a small discount — but only if the song is about the harvest.
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