Mirella's Miracles & Tinctures

Est. 2026 Half-elf Artificer (Alchemist)

Mirella's Miracles & Tinctures

The shop smells of mint and singed rosemary. A lazy grey cat named 'Bottle' naps on the counter and will hop into any open satchel. Mirella gives a small discou...

MI

Shopkeeper

Mirella Thistle, a Half-elf Artificer (Alchemist) (Lvl 4)

Keeper's Species

Half-elf

5 Potions3 Misc1 Misc1 Misc1 Misc1 MiscEst. 1.1k gp

Shop Inventory

(12)
Potions5

The classic ruby-red healing potion. A trusted staple for low-level adventurers.

Heal 7 HPWhen consumed, restores hit points.

A deeper-red vial; noticeably more viscous than the common healing potion.

Heal 14 HPWhen consumed, restores hit points.

Layers of brown and silver swirl inside this squat bottle, like bands of rock.

Grants a climbing speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A clear, slightly oily blue liquid that emits tiny bubbles even when sealed.

Allows the drinker to breathe underwater for 1 hour.

A smoky orange phial that crackles faintly; pops of warmth when uncorked.

When drunk, the user can use a bonus action to exhale fire ( fire damage, Dexterity save for half). Usable three times; lasts 1 hour or until charges used.
Miscellaneous3

A pale, bitter liquid in a small glass vial; a standard precaution against venoms.

A creature that drinks this vial gains advantage on saving throws against poison for 1 hour.

A leather pouch with bandages, salves, and splints; simple but lifesaving.

As an action, you can expend one use to stabilize a creature at 0 hit points without a Wisdom (Medicine) check.

A vial of sanctified water sealed with a silvered cork; smells faintly of iron and incense.

As an improvised ranged attack or splash: deals radiant damage to fiends and undead when it hits (flask breaks).
Miscellaneous1

A honeyed brown vial of stitched herbs and salve; Mirella sells a few of these as a cheap alternative to a true healing potion.

Heal 4 HPRestores hit points when swallowed. Not a magical potion; cannot be used to stabilize the dying unless GM rules otherwise.
Miscellaneous1

A pale green swirl that tastes faintly of peppermint and mountain air. Favored by scouts and couriers.

Grants advantage on one Strength (Athletics) check or a single Acrobatics check related to climbing or jumping within 10 minutes of drinking.
Miscellaneous1

A bitter black draught brewed from roadside herbs; cheaper than true antitoxin but not as reliable.

Nonmagical herbal mixture. When taken, grants advantage on saving throws against disease and minor toxins for 1 hour. Does not stack with true Antitoxin.
Miscellaneous1

A sliver of dark glass filled with shifting embers. Mirella warns customers it is best used sparingly.

When applied or drunk, grants resistance to the next instance of fire damage taken within 1 minute, up to a maximum of 6 fire damage absorbed.
MI

Mirella Thistle

Half-elfArtificer (Alchemist)Lvl 4

Shop Atmosphere

The shop smells of mint and singed rosemary. A lazy grey cat named 'Bottle' naps on the counter and will hop into any open satchel. Mirella gives a small discount to customers who bring intact empty vials for refilling and insists on labeling every purchase with a tiny wax sigil.
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