Voss' Curiosities and Curatives

Est. 2025 Half-Elf Wizard

Voss' Curiosities and Curatives

The shop's bell is a small brass wind-charm that plays three notes; the owner insists you must hum the third note before haggling. Shelves are labeled with rune...

IL

Shopkeeper

Ilyra Voss, a Half-Elf Wizard (Lvl 5)

Keeper's Species

Half-Elf

3 Potions10 Misc1 Weapons1 ArmorEst. 4k gp

Shop Inventory

(15)
Potions3

A clear glass phial sealed with wax. Heals a modest amount of damage when drunk.

Heal 6 HPRestores hit points when consumed.

A small crystal vial of sparkling powder that clings to fabric and stone.

When sprinkled in a 5-foot area grants dim, soft light for 10 minutes and grants advantage on Dexterity (Stealth) checks made while in that dim light by creatures using the dust to camouflage themselves.

A sticky, herb-scented potion in an amber vial. Useful for scaling walls or cliffs.

Grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Miscellaneous10

A parchment scroll with looping blue ink. Safe for a literate or spellcaster to activate.

Casts the Mage Hand cantrip when read. Single use.

A scroll written in tidy, spare script; good for a quick field heal.

Casts Cure Wounds at 1st level when read.

A slightly singed scroll that tastes faintly of sulfur; useful for crowd control.

Casts Burning Hands at 1st level when read.

A leather satchel with bandages, salves, and small clamps. A staple of field medicine.

Can stabilize a creature without a Medicine check; expend a use to restore a small amount of vitality when applied.

A glass vial of bitter, clear liquid. Used to counter natural poisons.

Grants advantage on saving throws against poison for 1 hour after drinking.

A well-stitched canvas bag with an arcane sigil impressed on the opening.

Can hold up to 500 lb, roughly 64 cubic feet; weighs 15 lb regardless of contents. Opening and inserting items functions via an extradimensional pocket.

A short stick of pale chalk, each bundle contains a dozen sticks scented faintly of lavender.

Leaves a temporary, visible mark that lasts up to 24 hours; chalk is infused to be invisible to normal light until brushed with water or exposed to moonlight.

A slim wooden rod with a copper coil at the tip. Pops and sprites when used.

Expend 1 charge to launch a small spark that deals lightning (Dexterity save for half). Bulky but handy for a low-level spellcaster.

A tidy scroll inscribed with copper ink, used to discern magical properties.

Casts Identify when read.

A plain leather-bound book with faint residue of ink. Good for apprentices.

Contains 100 blank pages with arcane-friendly vellum and a leather cover.
Weapons1

A shortsword with a faintly runed guard. Feels well balanced and keen.

Atk Grants +1 to attack and damage rolls made with this weapon.
Armor1

A travel-stained cloak with a subtle shimmer at the hem. Comfortable and protective.

AC +1While worn and attuned grants +1 to AC and +1 to saving throws.
IL

Ilyra Voss

Half-ElfWizardLvl 5

Shop Atmosphere

The shop's bell is a small brass wind-charm that plays three notes; the owner insists you must hum the third note before haggling. Shelves are labeled with runes that indicate staff knowledge rather than price. Ilyra keeps a friendly goldfish in a glass globe that 'barks' when someone tries to pocket an item.
Visual sheet

Turn Voss' Curiosities and Curatives into a sheet

A high-res, share-ready sheet you can post or print.