Thatch & Trinket General Emporium

Est. 2026 Human Rogue

Thatch & Trinket General Emporium

The shop smells faintly of citrus and iron. A tabby cat named Pickle patrols the shelves and will hop into your pack if given a chance. Marisol favors trade by ...

MA

Shopkeeper

Marisol Thatch, a Human Rogue (Lvl 6)

Keeper's Species

Human

35 Misc3 Potions10 Weapons6 ArmorEst. 17.4k gp

Shop Inventory

(54)
Miscellaneous35

A sturdy leather backpack, ideal for adventuring gear and travel supplies.

A simple bedroll; adequate for most climates when paired with a blanket.

A day's worth of preserved food and jerky, compact and reliable.

Holds about a quart of liquid. Keeps water available on the road.

A simple torch on a stick. Cheap, disposable source of light.

A hooded lantern that provides controlled illumination and protection for the flame.

A small flask of lamp oil used to feed lanterns and torches.

Sturdy hemp rope, the standard for climbing and rigging.

Silk rope is easier to conceal and knots slip less, prized by scouts and infiltrators.

A heavy grappling hook for securing lines to walls and outcroppings.

A durable crowbar useful for opening crates, prying doors, and as an improvised weapon.

A solid hammer for crafting, breaking, or combat in a pinch.

Ten pitons packaged together for climbers and siege crews.

A small kit for starting fires and lighting torches or lanterns.

A healer's kit with bandages and salves. Standard tool for first aid on the road.

Stabilizes creatures and restores a small amount of HP once per use.

A full set of thieves' tools, necessary for lockpicking and disabling traps.

A potent antitoxin. Taken after exposure it helps the body resist poisons.

Advantage on saving throws against poison for 1 hour when consumed.

A scroll containing the identify spell, useful for discerning magical items.

Casts identify when read and activated.

A single-use spell scroll with a powerful blasting spell. Handle with care.

Contains a single-use fireball spell.

A cloth-wrapped bag that opens into a roomy extradimensional hold.

Stores items in an extradimensional space. Heavier or larger items cannot be stored.

A finely braided rope that seems to obey orders in a whisper. Very handy for climbers.

On command the rope will knot, coil, or climb at the user's direction for up to 10 minutes per day.

A pack of twenty arrows for bows, ready for immediate use.

Soft-soled boots enchanted to muffle footsteps and aid the wearer in moving unseen.

Grants advantage on Stealth checks when moving silently.

A slim wand humming with contained arcane energy used to launch bolts of magic.

Can expend charges to cast magic missile. Regains charges each dawn.

A small ring that prevents grievous falls, favored by explorers of ruins.

Automatically triggers feather fall for wearer and nearby allies when falling more than 10 ft.

A carved horn used by scouts to share quiet tactical information between allies.

When blown in silent mode, sends a message only audible to designated allies within 60 ft for 1 minute, once per long rest.

A leather quiver with a faint inner hum. Adventurers praise its endless supply.

Produces up to 20 nonmagical arrows per dawn; arrows vanish at dawn if not used.

Bracers worn by pickpockets and artisans to steady fingers and conceal motion.

Grants +1 to Sleight of Hand checks and Dexterity-based check to silence devices once per short rest.

A petty charm favored by rangers and caravaneers for finding safe paths.

Once per short rest, the user may call a subtle pathfinding whisper granting advantage on one Survival check.

A ring set with a tiny bit of the ocean. Useful for sailors and amphibious scouts.

Grants the wearer a steady swimming pace and no penalties for swimming checks in calm water.

A plaster idol with faint holy sigils. Useful to remove common curses or conditions.

Single-use item that casts lesser restoration when activated. Stable once per item.

Tools for altering appearance and forging small documents. Popular with spies.

An apothecary starter kit. Useful for field brewing and minor medicinal tasks.

Provides advantage on a single Medicine check to brew a common potion, once per day.

A set of trinkets sold by the shop that locals swear bring good fortune.

Each charm may be used to grant a single reroll on a skill check once per month.

A scrying-quality mirror used by diviners and fortune tellers.

When used as a focus, grants +1 to Insight checks to detect illusions, once per short rest.
Potions3

A common potion that restores a modest amount of health instantly.

Heal 7 HP

A stronger healing potion favored by veterans for tougher fights.

Heal 14 HP

Powerful healing potion for serious wounds. Expensive but life saving.

Heal 26 HP
Weapons10

A common piercing blade. Easy to conceal and favored by rogues.

A short, nimble blade used by scouts and those who prefer speed over brute force.

A balanced blade, standard among soldiers and adventurers alike.

A compact bow favored for close to medium range fighting while on the move.

A powerful longbow with superior range and stopping power.

A stout crossbow that deals good damage at medium range.

A wooden quarterstaff, useful as an arcane focus or club in a pinch.

A +1 longsword, singing faintly when drawn. Reliable magical weapon.

Atk +1 to attack and damage rolls.

Three throwing axes with leather-wrapped hafts, useful for skirmishers.

A heavy crossbow that deals severe damage but is slower to reload.

Armor6

Basic leather armor offering mobility and modest protection.

AC +11

A step up from leather with studs for extra protection without heavy weight.

AC +12

A comfortable chain shirt favored by scouts who expect combat.

AC +13

Heavy protective mail for frontline fighters. Heavy and cumbersome but effective.

AC +16

A round shield of iron and wood. Simple, reliable, and widely used.

AC +2

A dark cloak woven with minor protective magics, favored by travel-hardened spellcasters.

+1 to AC and +1 to saving throws while worn.
MA

Marisol Thatch

HumanRogueLvl 6

Shop Atmosphere

The shop smells faintly of citrus and iron. A tabby cat named Pickle patrols the shelves and will hop into your pack if given a chance. Marisol favors trade by story: tell a true tale of your travels and she may knock 10 percent off a single mundane item. Many shelves are labeled in a code only long-time patrons know; if you ask about the 'blue tin' she knows exactly what you mean.
Visual sheet

Turn Thatch & Trinket General Emporium into a sheet

A high-res, share-ready sheet you can post or print.