Thatch & Trinket General Emporium
Est. 2026 • Human Rogue
Thatch & Trinket General Emporium
The shop smells faintly of citrus and iron. A tabby cat named Pickle patrols the shelves and will hop into your pack if given a chance. Marisol favors trade by ...
Shopkeeper
Marisol Thatch, a Human Rogue (Lvl 6)
Keeper's Species
Human
Shop Inventory
(54)A sturdy leather backpack, ideal for adventuring gear and travel supplies.
A simple bedroll; adequate for most climates when paired with a blanket.
A day's worth of preserved food and jerky, compact and reliable.
Holds about a quart of liquid. Keeps water available on the road.
A simple torch on a stick. Cheap, disposable source of light.
A hooded lantern that provides controlled illumination and protection for the flame.
A small flask of lamp oil used to feed lanterns and torches.
Sturdy hemp rope, the standard for climbing and rigging.
Silk rope is easier to conceal and knots slip less, prized by scouts and infiltrators.
A heavy grappling hook for securing lines to walls and outcroppings.
A durable crowbar useful for opening crates, prying doors, and as an improvised weapon.
A solid hammer for crafting, breaking, or combat in a pinch.
Ten pitons packaged together for climbers and siege crews.
A small kit for starting fires and lighting torches or lanterns.
A healer's kit with bandages and salves. Standard tool for first aid on the road.
A full set of thieves' tools, necessary for lockpicking and disabling traps.
A potent antitoxin. Taken after exposure it helps the body resist poisons.
A scroll containing the identify spell, useful for discerning magical items.
A single-use spell scroll with a powerful blasting spell. Handle with care.
A cloth-wrapped bag that opens into a roomy extradimensional hold.
A finely braided rope that seems to obey orders in a whisper. Very handy for climbers.
A pack of twenty arrows for bows, ready for immediate use.
Soft-soled boots enchanted to muffle footsteps and aid the wearer in moving unseen.
A slim wand humming with contained arcane energy used to launch bolts of magic.
A small ring that prevents grievous falls, favored by explorers of ruins.
A carved horn used by scouts to share quiet tactical information between allies.
A leather quiver with a faint inner hum. Adventurers praise its endless supply.
Bracers worn by pickpockets and artisans to steady fingers and conceal motion.
A petty charm favored by rangers and caravaneers for finding safe paths.
A ring set with a tiny bit of the ocean. Useful for sailors and amphibious scouts.
A plaster idol with faint holy sigils. Useful to remove common curses or conditions.
Tools for altering appearance and forging small documents. Popular with spies.
An apothecary starter kit. Useful for field brewing and minor medicinal tasks.
A set of trinkets sold by the shop that locals swear bring good fortune.
A scrying-quality mirror used by diviners and fortune tellers.
A common potion that restores a modest amount of health instantly.
A stronger healing potion favored by veterans for tougher fights.
Powerful healing potion for serious wounds. Expensive but life saving.
A common piercing blade. Easy to conceal and favored by rogues.
A short, nimble blade used by scouts and those who prefer speed over brute force.
A balanced blade, standard among soldiers and adventurers alike.
A compact bow favored for close to medium range fighting while on the move.
A powerful longbow with superior range and stopping power.
A stout crossbow that deals good damage at medium range.
A wooden quarterstaff, useful as an arcane focus or club in a pinch.
A +1 longsword, singing faintly when drawn. Reliable magical weapon.
Three throwing axes with leather-wrapped hafts, useful for skirmishers.
A heavy crossbow that deals severe damage but is slower to reload.
Basic leather armor offering mobility and modest protection.
A step up from leather with studs for extra protection without heavy weight.
A comfortable chain shirt favored by scouts who expect combat.
Heavy protective mail for frontline fighters. Heavy and cumbersome but effective.
A round shield of iron and wood. Simple, reliable, and widely used.
A dark cloak woven with minor protective magics, favored by travel-hardened spellcasters.
Marisol Thatch
Shop Atmosphere
“The shop smells faintly of citrus and iron. A tabby cat named Pickle patrols the shelves and will hop into your pack if given a chance. Marisol favors trade by story: tell a true tale of your travels and she may knock 10 percent off a single mundane item. Many shelves are labeled in a code only long-time patrons know; if you ask about the 'blue tin' she knows exactly what you mean.”
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