The Gossamer Root General

Est. 2025 Half-elf Druid

The Gossamer Root General

Mira keeps the shop open until last light and accepts bartered goods: fresh mushrooms, fish, or a helpful task can lower listed prices by up to 25%. She hums to...

MI

Shopkeeper

Mira Thistlebloom, a Half-elf Druid (Lvl 6)

Keeper's Species

Half-elf

10 Misc3 Potions3 Weapons2 ArmorEst. 505 gp

Shop Inventory

(18)
Miscellaneous10

Cloth, bandages, salves and a few herbs stored in a carved wooden box with a pressed fern on the lid.

Grants advantage on Medicine checks to stabilize a creature once per long rest when the kit is used with herbal poultices from Mira.

A supple leather quiver charred with leafy motifs. Keeps shafts dry and whisper-silent.

Arrows drawn from the quiver make no sound on release (advantage on Stealth checks to be quiet when firing once per short rest).

A bark-bound scroll scented faintly of pine that unfurls into curling roots when read.

Single-use scroll that casts entangle (save ).

Canvas pack with pouches for mushrooms, a small knife, tinderbox, flint, and a field guide of common forest herbs.

Grants +2 to Survival checks related to foraging and identifying edible plants.

A compact tinderbox with oils and ten resin-coated torches. The torches smell faintly of pine when lit.

Torches shed dim, green-tinged light that slightly eases fear effects (flavor only).

Coil of sturdy hempen rope, braided with strips of vine for extra grip.

Dried loaf sprinkled with tiny shimmering seeds. Light, sweet, and said to soothe restless minds.

Heal 2 HPHeals (consumed as food as a short-rest snack); if eaten under a full moon, grants +1 to Wisdom saves for an hour (rarely).

Stone and a vial of sheening oil. Keeps blades keen and prevents rust from damp forest air.

Small, temporary +1 to weapon maintenance checks affecting attack rolls for one day (DM fiat).

A thin ring with a carved oak leaf. Warm to the touch and pleasant smelling.

Once per long rest, wearer can cast Pass Without Trace (without concentration) centered on self only. Effect radius 10 ft, gives +9 Stealth bonus (applied flavor-wise as a local blessing).

A hand-drawn parchment showing animal trails, safe foraging spots, and secret clearings near the village.

Grants advantage on Survival checks to navigate within Bramble Hollow shown on map; reveals one hidden path (DM determines its destination).
Potions3

A small vial of amber liquid brewed from knottedroot and honey. Less potent than city alchemists' potions but reliably restorative.

Heal 8 HPStandard potion of healing effect (restores ).

Tin of greenish paste made with willow and mushroom extracts. Rub on the inside of the wrist to counteract natural toxins.

Grants advantage on saves against poison for 10 minutes when applied.

Crystal vial of silver-tinted water collected during a clear moonrise in a sacred pool.

When applied to a minor wound, reduces recovery time as if the target had taken a short rest (flavor, DM discretion). Can be used to stabilize a creature with advantage.
Weapons3

A sturdy shaft tipped with a slightly barbed blade—good for fishing or defence in the woods.

Thrown (range 20/60).

A knotted net with small shells and thorny seeds woven into it—useful for catching beasts or as a trap.

Functions as a net; seeds can irritate a captured creature (disadvantage on first attack while entangled, DM adjudicates).

A straight piece of alder carved with spiral vines and inlaid with a polished green gem. Practical and serviceable.

Cranny in the tip can hold a pinch of herb that produces a faint scent on command (flavor).
Armor2

Soft, oiled leather stitched with reed and bark fibers. Lightweight and flexible.

AC +11No disadvantage on Stealth checks in natural terrain.

A moss-green cloak that always feels slightly damp with morning dew. Light as a feather and subtly camouflaging.

AC +1Grants +1 to Dexterity (Stealth) checks in natural environments and advantage on checks to hide in foliage once per short rest.
MI

Mira Thistlebloom

Half-elfDruidLvl 6

Shop Atmosphere

Mira keeps the shop open until last light and accepts bartered goods: fresh mushrooms, fish, or a helpful task can lower listed prices by up to 25%. She hums to seedlings while she works, and the shop floor grows a faint carpet of moss where customers sit. If given a story about the forest, she will sometimes tuck an extra faerie bread into a purchase.
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