Molten Anvil & Runeworks

Est. 2026 Dwarf Artificer (Armorer)

Molten Anvil & Runeworks

The owner insists customers remove closed-toed boots before stepping on the shop's anvil mat. He will barter using trade favors and a secret stash of clan-credi...

TH

Shopkeeper

Thorin Ironbar, a Dwarf Artificer (Armorer) (Lvl 14)

Keeper's Species

Dwarf

4 Weapons4 Misc4 Armor2 Potions2 MiscEst. 453.9k gp

Shop Inventory

(16)
Weapons4

A masterwork dwarven warhammer carved with clan runes. It hums faintly when giants are near.

Atk +3 to attack and damage. Thrown (20/60). On hit deals extra damage, vs giants. Returns to wielder immediately after attack.

A finely balanced longsword with a deep-blue tempering and a pommel shaped like a clenched fist.

Atk +3 to attack and damage. Once per turn you may transfer some or all of the bonus into AC until the start of your next turn.

A greataxe with a head forged from blackened iron and veins of slag that glow orange when swung.

Atk When you hit, once per short rest you can deal an extra fire damage as the head bursts into controlled embers.

Short, thick shafts of iron with heavy, mushroom-shaped heads. Balanced for throwing and breaking doors.

One javelin in the set can be detonated on impact once per dawn to deal an extra bludgeoning in a 5-foot radius (friendly fire possible).
Miscellaneous4

A heavy leather-and-plate belt inlaid with carved basalt. Wearing it makes your muscles feel like living rock.

One of the belt-of-giants family; stone-giant version.

A stout iron ring etched with guardian runes. Warm to the touch when danger is near.

AC +1 bonus to AC and to all saving throws while worn.

A short, hooded mantle of thick wool embroidered with small mithral threads.

AC +1+1 to AC and saving throws while worn.

Sturdy leather boots with iron-reinforced heels and a faint shimmer along the soles.

Bonus action to click heels: doubles walking speed and gives disadvantage to opportunity attacks against you. Usable for 10 minutes total, recharges after a long rest.
Armor4

A round shield of hammered steel, inset with a blue crystal that faintly hums.

AC +2Can animate as a bonus action to hover in your space for 1 minute; frees hands while granting its shield AC benefit.

A reinforced breastplate embossed with a sigil that changes color depending on the warded element.

Grants resistance to one damage type chosen when created or determined by the GM.

Heavy plate polished to a mirror sheen, etched with interlaced runes that glow when heated.

AC +1Functions as +1 plate. Once per long rest you may call on the runes to grant resistance to fire for 1 hour.

A flexible, braided chain shirt woven from iron and stone-thread. It fits like a second skin.

Chain shirt that grants advantage on checks and saves to resist being knocked prone or shoved once per short rest.
Potions2

A glass phial of deep-red liquid that glows like hot coals. A favorite among veteran adventurers.

Heal 28 HPHeals when consumed.

A common red potion favored on long marches and in the bustle of the forge.

Heal 14 HPHeals when consumed.
Miscellaneous2

Thick iron vambraces lined with cooled-forge leather and tiny pockets for tongs and files.

Grants bonus to Smith's Tool checks and advantage on saving throws vs extreme heat while worn.

A crate of everyday items useful to any traveling party that plans to repair gear on the road.

Contains masterwork smith's hammer, set of blacksmithing tools, 10 iron ingots, spare rivets and a whetstone.
TH

Thorin Ironbar

DwarfArtificer (Armorer)Lvl 14

Shop Atmosphere

The owner insists customers remove closed-toed boots before stepping on the shop's anvil mat. He will barter using trade favors and a secret stash of clan-credited ale.
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