Stoneforge Armaments

Est. 2025 Dwarf Artificer

Stoneforge Armaments

The smith taps a small hammer on the counter to finish sentences. He insists on testing every blade by flicking a coin along its edge to check balance and will ...

DU

Shopkeeper

Durgan Stoneforge, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

13 Weapons4 Armor6 Misc1 PotionsEst. 7.5k gp

Shop Inventory

(24)
Weapons13

A simple, balanced blade favored for stealth and utility. Well-kept and sharpened.

A short, sharp sword made for quick strikes. Properly tempered guard and pommel.

A reliable longsword forged for the field and the dueling hall alike.

A hefty two-handed blade that delivers devastating blows when swung with strength.

A well-balanced battleaxe with a long haft and a perfect cutting edge.

A warhammer suited for both war and heavy work, balanced for combat.

A longbow made from seasoned yew, strung and waxed to resist damp.

A shortbow for hunters and skirmishers; light and easy to carry.

An Emberforged Longsword bearing a faint heat in its edge. Its maker tempered it with coal and star-iron.

Atk Once per long rest as a bonus action the blade bursts with flames for 1 minute. While active, on hit deals an extra fire damage. The blade sheds light like a torch while active.

A rapier forged in blackened steel; delicate fighting edges and a whisper-thin point.

Atk Criticals against fragile objects (glass, pottery, bone) do + damage

A slingstaff crafted with a hollowed midsection and balanced head for both striking and launching.

When used to fling stones, stones count as finesse ammunition; can damage small constructs more easily

A compact, spring-assisted launcher made for sailors and siege engineers; comes with 3 grapnel bolts.

A fired grapnel bolt locks and deploys a 30-foot, 1/2-inch-thick braided rope; used for climbing or anchoring once per bolt

A handaxe cooled in stormwater; faint blue runes ripple along the haft.

Atk Once per short rest, on a hit the axe can call a flash of lightning to leap to the target for an extra lightning damage
Armor4

A stout shield, rimed and polished, able to take a beating and still protect the bearer.

AC +2

Light armor reinforced with metal studs; common among scouts and rogues.

AC +12

Interlocking iron rings hammered to a close fit; reliable protection for frontline fighters.

AC +16

A shield plated and runed by Durgan himself; the boss has a faintly etched ward.

AC +3Once per long rest the shield flares with protective light; the bearer gains advantage on one saving throw against being frightened or charmed
Miscellaneous6

A bundle of twenty well-fletched arrows, balanced for most bows.

A compact whetstone used to hone blades and keep them battle-ready.

A set of smith's tools including hammer, tongs, files, and shaping tools.

A small flask of oil for preventing rust and keeping moving parts smooth.

Short-runed hunting arrows favored by monster hunters for unbalancing armored foes.

On hit each arrow deals +1 damage and the target must succeed on a Constitution save or take thunder damage as the head erupts in a concussive pulse

Custom re-forging service to remove nicks, rebalance, and minorly temper a weapon. Price is per weapon.

Reforging can reshape blade, remove rust, and temper for improved edge; turnaround 2-7 days depending on work
Potions1

A small corked vial of red liquid. Heals wounds and mends bruises.

Heal 6 HPHeals HP when consumed
DU

Durgan Stoneforge

DwarfArtificerLvl 6

Shop Atmosphere

The smith taps a small hammer on the counter to finish sentences. He insists on testing every blade by flicking a coin along its edge to check balance and will not sell a weapon unless he has told a short, often unrelated, story about its forging.
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