Wellborn General Goods & Sundries

Est. 2025 Human Commoner

Wellborn General Goods & Sundries

The shop sits at the village crossroads and doubles as a center for news. Martha keeps a ledger of who owes what (and who she won't sell on credit). She refuses...

MA

Shopkeeper

Martha Wellborn, a Human Commoner (Lvl 3)

Keeper's Species

Human

9 Misc4 Weapons2 Armor2 PotionsEst. 980 gp

Shop Inventory

(17)
Miscellaneous9

Dried meats, hard biscuits, and a little salt. Keeps for weeks if kept dry.

None; provides one day's sustenance.

A stout leather waterskin; holds roughly four liters.

Keeps water potable for several days.

A simple wooden torch soaked in pitch — good for 1 hour of bright light.

Can burn flammables; sheds bright light in a 20 ft. radius, dim light for an additional 20 ft.

Harnesses, pitons, rope and leather gloves for climbing with reasonable safety.

Provides advantage on checks or allows easier aid in climbing when used properly.

A tightly rolled parchment with a simple healing formula. Single use.

Allows casting Cure Wounds (1st-level) once. Spellcasting ability uses default scroll rules.

A metal lantern with glass and a hinged hood; provides controlled light.

Bright light in a 30 ft. radius, dim light for an additional 30 ft.; hood dims light to a 5 ft. cone.

A small iron-bound wooden box with a simple tumbler lock. Handy for petty valuables.

Provides a small bonus to protecting valuables from casual theft (GM adjudicates).

A repaired spring trap; useful for catching medium-sized game or holding a door.

Can restrain small/medium creatures on a successful check.

A smooth riverstone set in a copper frame; faintly warm. Grants a slight edge to the careful.

Once per short rest, grants + to one ability check (use at DM's discretion).
Weapons4

A well-forged, simple shortsword favored by townsfolk for self-defense.

None.

A serviceable longsword with some nicks in the blade; recently sharpened.

None.

A light shortbow, good for hunting and defense. Paired with a quiver of 20 arrows (5 gp).

Range 80/320 ft.

Useful for prying doors, crates, and the occasional stubborn lock.

Functions as a tool for levering and as an improvised weapon.
Armor2

A round wooden shield with an iron rim; useful for keeping blowers at bay.

AC +2Adds +2 to AC when used.

A close-fitting chain shirt with leather patches over the shoulders. Good protection for mobile fighters.

AC +13Max Dexterity bonus of +2 applies when worn.
Potions2

A small glass vial with a rosy liquid. Heals minor wounds when drunk.

Heal 2 HPHeals HP when consumed.

A bitter tincture that helps resist poisons.

Advantage on saving throws against poison for 1 hour (per DM adjudication).
MA

Martha Wellborn

HumanCommonerLvl 3

Shop Atmosphere

The shop sits at the village crossroads and doubles as a center for news. Martha keeps a ledger of who owes what (and who she won't sell on credit). She refuses to sell out-of-season live stock supplies and will barter for labor or rare preserves. The town's isolation makes her cautious: most 'special' items are kept under the counter and she prefers trading information or favors as part of any sale over 100 gp.
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