Grognak's Anvil & Sundries — The Adamantine Anvil District: Merchant's Bazaar (Commoner's Quarters)

Est. 2025 Dwarf Artificer (Smith Savant)

Grognak's Anvil & Sundries — The Adamantine Anvil District: Merchant's Bazaar (Commoner's Quarters)

Grognak is humorless and obsessively neat despite the shop's chaos: every crate has a chalk-letter code, and he expects customers to state the code for discount...

GR

Shopkeeper

Grognak Stonehand, a Dwarf Artificer (Smith Savant) (Lvl 7)

Keeper's Species

Dwarf

9 Misc5 Weapons3 ArmorEst. 435 gp

Shop Inventory

(17)
Miscellaneous9

A heavy leather roll with hammers, tongs, files, punches and anvilscale wedges. Grognak swears by the balance of these exact tools.

Required for forging, repairing, and advantage on checks when used by a smith.

Common iron shoe with adamantine rivets at stress points to extend life and resist chipping. Not magical, but rare and highly durable.

Lasts far longer than standard shoes; favored by caravan masters.

A detachable iron spike that bolts to a shield's boss, useful for shield-bashing and anchoring.

Adds a small piercing option to shield strikes when the DM allows improvised uses.

Sturdy hemp rope, knotted and treated with oil to resist rot.

Standard rope — good for climbing and rigging.

A crate of mixed fasteners — nails, small spikes, carriage bolts. Cheap, useful, ubiquitous.

None.

A well-welded three-pronged hook with a stout eye to take rope; the prongs are heat-tempered to resist bending.

Reliable; DM adjudicates catches and weights.

A practical bundle for travelers and fieldhands — torches are well-coated to burn bright and long.

Torches provide standard light and can be used for simple combustive checks.

A curated parcel for new hands: basic tools for repairs, a small hammer, rope and nails in a stout pouch.

Convenience bundle; popular with city watch recruits.

Grognak will re-edge, mend, and reshape common weapons and armor. Prices vary with damage and material.

Repairs take 1-3 days; emergency rush (same day) costs +50%.
Weapons5

A heavy, short-handled hammer with a damascened head. Comfortable for metalwork; serviceable as a weapon.

None (mundane).

A stout, razor-polished handaxe with a counterweighted haft. Kept sharp and oiled.

Durable construction reduces break chance; nonmagical.

A straight-bladed short sword — common among guards and opportunistic merchants' sons.

Well-balanced for thrusting; nothing magical.

A serviceable longsword, tempered and hollow-ground for a clean edge.

Solid balance; often shipped to town guards.

A short, razor dagger with an adamantine edge laminated to a steel core. Not a true magical blade, but it resists chipping and cuts exceptionally well.

Nonmagical; forged with exotic metal from the smithing quarter. Rare for commoners; Grognak limits stock.
Armor3

A stout wooden shield with iron rim and boss — dented but recently reforged.

AC +2Provides +2 to AC when used (standard shield).

Black leather studded with iron rivets and reinforced at stress points. Light and weatherproofed.

AC +12Standard studded leather stats (base AC 12 + Dex).

A short, flexible mail shirt made of interlocking rings. Less bulky than full mail and favored by scouts.

AC +13Standard chain shirt stats (base AC 13 + Dex max 2).
GR

Grognak Stonehand

DwarfArtificer (Smith Savant)Lvl 7

Shop Atmosphere

Grognak is humorless and obsessively neat despite the shop's chaos: every crate has a chalk-letter code, and he expects customers to state the code for discounts. He hates hagglers who waste his time; if you buy something and then return within a week without a reason, he'll demand an inspection fee. He keeps a ledger of every blade sold in the district and will remember faces — helpful if you want warranty work, awkward if you've stolen from any stall nearby.
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