The Salted Pinion General Store

Est. 2025 Human Commoner (former sailor)

The Salted Pinion General Store

Maris hums old sea shanties while weighing out goods, sprinkles a pinch of sea-salt into purchases 'for luck,' and always stamps receipts with a tiny crab-shape...

MA

Shopkeeper

Maris Tallow, a Human Commoner (former sailor) (Lvl 2)

Keeper's Species

Human

13 Misc2 Weapons2 PotionsEst. 120 gp

Shop Inventory

(17)
Miscellaneous13

A strong, coarse rope perfect for mooring small boats, rigging, or climbing short distances.

A small kit with lines, hooks, sinkers, and a few lures suitable for catching coastal fish.

Standard pine torches coated in pitch; burn for about an hour each.

Provide bright light in a 20-foot radius and dim light for an additional 20 feet.

A sealed leather waterskin that holds about 4 pints of water.

Hardtack, salted fish flakes, and a few preserved berries — filling, if not pleasant.

A small portion of locally cured fish; cheap and common throughout the harbor.

A protected lantern that takes a flask of oil to burn steadily for several hours.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet when lit.

A flask of whale-oil blend for lanterns and lamps.

A coarse piece of canvas treated with pitch — useful for sail patches, tarps, or makeshift shelters.

A heavy needle and waxed linen thread for mending sails and tarps.

A set of bandages, salves, and tools to stabilize and treat simple wounds (Healer's Kit rules apply).

Heal 1 HPUse to stabilize a creature without a medicine check; restores 1 HP when used during a short rest (per PHB/DMG guidance).

A carved shell on a leather thong sold as a good-luck token for sailors and fishermen.

Basic cleaning kit used onboard for bailing and deck maintenance.

Weapons2

A hand-sized throwing net used to catch fish or entangle a struggling creature (as per net rules).

Entangles target on a hit; requires strength to break free (as per PHB net rules).

A short, slightly curved blade favored by deckhands for cutting lines and general tasks (can be used as a dagger weapon).

Light and easily concealed; excellent for cutting rope.
Potions2

A small vial that, when drunk, heals hit points.

Restores HP when consumed (standard Potion of Healing effect).

A bitter mixture that grants advantage on saving throws against poison for 1 hour after drinking.

Grants advantage on saving throws against poison for 1 hour.
MA

Maris Tallow

HumanCommoner (former sailor)Lvl 2

Shop Atmosphere

Maris hums old sea shanties while weighing out goods, sprinkles a pinch of sea-salt into purchases 'for luck,' and always stamps receipts with a tiny crab-shaped mark. She refuses to sell dried seaweed snacks to anyone who can't clap a rhythm to a shanty first.
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