The Gossamer Lamp

Est. 2025 Half-Elf Wizard (Arcane Traditions: Divination)

The Gossamer Lamp

The Gossamer Lamp smells faintly of jasmine and old paper. Shelves are arranged not by item type but by 'mood'—shelves marked Quiet, Bright, Curious, and Restle...

MA

Shopkeeper

Marael Veyr, a Half-Elf Wizard (Arcane Traditions: Divination) (Lvl 5)

Keeper's Species

Half-Elf

3 Potions11 MiscEst. 770 gp

Shop Inventory

(14)
Potions3

A small crystalline vial filled with warm, rosy liquid. Mends minor wounds when swallowed.

Heal 2 HPHeals HP when consumed.

A viscous blue-green draught that coats the drinker's limbs in a faint, sticky sheen.

Grants the effects of the spell spider climb for 1 hour.

A vial of silvery liquid that tastes faintly of lavender. Clears the mind and eases troubled sleep.

Drinking ensures a full, restful sleep and grants advantage on Wisdom (Insight) checks for the next waking hour.
Miscellaneous11

A tightly rolled scrap of vellum; the ink shimmers faintly with a single simple spell.

Contains one cantrip (common scripts: light, mage hand, prestidigitation). Usable by any spellcaster who has the cantrip on their list; others must make an Intelligence (Arcana) check () to decipher.

A neat scroll sealed with lavender wax. Holds a single 1st-level spell.

Contains one 1st-level spell (examples: shield, cure wounds, thunderwave). Usable as per scroll rules.

A leather satchel with many small compartments and tiny labeled jars for herbs and stones.

Holds common spell components without cost; prevents minor messes.

A palm-sized, faceted crystal set into a braided cord — functions as an arcane focus.

Acts as an arcane focus; once per day can shed bright light in a 10-ft radius for 1 minute.

A palm-sized glass orb that floats gently when activated and emits a soft, steady light.

On command, sheds light as torchlight in a 20-ft radius and dim light for an additional 20 ft. Can hover up to 8 hours once activated.

A pale candle whose flame never flickers from a still breeze. Burned during study to soothe the mind.

While lit, grants a bonus to Intelligence checks related to research (DM discretion). Burns for 8 hours.

A leather tube with silver runes that keeps scrolls dry and prevents fading.

Protects scrolls from water and sunlight; once per day can stabilise a damaged ink, preventing one scroll's loss.

A small flat stone etched with a simple warding rune that can be affixed to a door or chest.

When placed, it grants a bonus to saving throws against being frightened or charmed within the warded space for 24 hours. Single-use.

A short, scented scroll that hums faintly. Holds the detect magic spell that can be invoked once.

Cast detect magic (as the spell) once when read aloud. Useful for identifying auras.

A small vial of ink that will hold a simple arcane sigil for 24 hours before fading.

Used to draw sigils that grant minor scripted effects (DM to adjudicate; common uses: mark a trail visible only to wearer, write a single-word reminder that glows).

A wooden rod studded with a single moonstone; no true magic but balances spellcasting gestures for learners.

Grants a +1 circumstance bonus to spell attack rolls and spell save DCs for casters who are training with it for at least a week (DM adjudication).
MA

Marael Veyr

Half-ElfWizard (Arcane Traditions: Divination)Lvl 5

Shop Atmosphere

The Gossamer Lamp smells faintly of jasmine and old paper. Shelves are arranged not by item type but by 'mood'—shelves marked Quiet, Bright, Curious, and Restless. Marael offers a free cup of herbal tea to customers who will tell a short dream; she uses tiny divination tags to recommend one item from the shop (non-binding and often whimsical). She refuses to sell anything that 'feels like a locked secret' to individuals she senses are desperate.
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