Mera's Mystique & Curios

Est. 2025 Half-Elf Wizard

Mera's Mystique & Curios

Mera insists on wrapping every purchase in a scrap of vellum stamped with a small owl sigil (her 'receipt charm'). She keeps a mechanical clockwork owl behind t...

ME

Shopkeeper

Mera Lysander, a Half-Elf Wizard (Lvl 9)

Keeper's Species

Half-Elf

3 Potions13 Misc1 Weapons1 ArmorEst. 30.7k gp

Shop Inventory

(18)
Potions3

A small glass phial of red liquid that glows faintly; a staple for adventurers.

Heal 7 HPCures hit points when consumed.

A sturdier vial with a deep crimson liquid; heals more serious wounds.

Heal 14 HPCures hit points when consumed.

A clear, silvery solution that shimmers when moved; imbues true invisibility for a time.

Grants the effects of the invisibility spell for up to 1 hour (or until the drinker attacks or casts a spell).
Miscellaneous13

A parchment scroll bearing a neat, healing sigil. Can deliver a quick mend.

Cast Cure Wounds as a 1st-level spell from the scroll. If the spell is not on your class list, use an ability check to cast it.

A scroll with a burn-scarred edge; useful for battlefield control.

Cast Flaming Sphere (2nd-level) once from the scroll. If not on your spell list, you must succeed on an ability check.

A black-inked parchment faintly warm to the touch. Popular among bold casters.

Cast Fireball (3rd-level) once from the scroll. Non-class casters must succeed on an ability check.

An expensive parchment lined with a sliver of moonstone; grants unseen advantage.

Cast Greater Invisibility (4th-level) once from the scroll. Non-class casters must succeed on an ability check.

A polished yew wand with tiny notches; fires force darts on command.

Has 7 charges. Spend 1 charge to cast Magic Missile as a 1st-level slot. Can expend higher charges to cast at higher levels. Regains charges at dawn.

A moss-green cloak that seems to drink in surrounding light and sound.

Advantage on Dexterity (Stealth) checks made to hide; observers have disadvantage on Perception checks to see the wearer when they’re trying to hide.

A simple band with a small, translucent gem that glows when danger approaches.

AC +1Grants bonus to AC and saving throws while worn.

A velvet pouch of glittering, grey dust. Sprinkled on a group to hide them.

When thrown over a creature or group, confers invisibility as the spell for up to minutes or until they attack/cast a spell.

A ceramic jug with a cork stopper and a painted symbol of a wave; pours various useful liquids.

Produces one type of liquid per day from a list (water, mayonnaise, acid, oil, etc.) as per the item description.

A clear crystal mounted on a simple ring of iron; a reliable spellcasting focus for many arcane users.

Functions as an arcane focus for spellcasting that requires one.

A small leather pouch with common spell components: powders, bits of bone, herbs and chalks.

Holds non-consumable spell components; saves you carrying individual components.

A leather-bound blank book with faint protective glyphs on the cover—ideal for recording spells.

Can be used by wizards to record spells. Contains hidden pocket for a single component.

A small carved feather that, when activated, becomes a swan mount for a short time.

Once activated, transforms into a swan that can be ridden for up to 24 hours before returning to feather form.
Weapons1

A finely balanced steel blade etched with faint rune lines; grants a subtle edge to strikes.

Atk +1 to attack and damage rolls.
Armor1

A pair of thin, rune-inscribed bracers that shimmer when you brace yourself.

AC +2While wearing these bracers and not wearing armor or using a shield, you gain a bonus to AC.
ME

Mera Lysander

Half-ElfWizardLvl 9

Shop Atmosphere

Mera insists on wrapping every purchase in a scrap of vellum stamped with a small owl sigil (her 'receipt charm'). She keeps a mechanical clockwork owl behind the counter that fetches low-value items and mutters arcane trivia. Haggling becomes a verbal riddle to her — solve or offer a small trinket in trade. The shop smells faintly of lemon oil and ozone; items bought at dusk sometimes glow faintly until dawn.
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