The Bubbling Crucible

Est. 2025 Rock Gnome Artificer (Alchemist)

The Bubbling Crucible

The shop smells of citrus, ozone, and old parchment. Shelves clink lightly with tiny mechanical reminders (Bram's gnomework), and small glass vials are labeled ...

BR

Shopkeeper

Bramble Nackle, a Rock Gnome Artificer (Alchemist) (Lvl 6)

Keeper's Species

Rock Gnome

4 Potions9 Misc4 WeaponsEst. 1.8k gp

Shop Inventory

(17)
Potions4

A ruby-red vial that restores vitality when drunk.

Heal 2 HPHeals HP when consumed (standard 5e Potion of Healing).

A deeper crimson elixir that knits flesh and steadies nerves.

Heal 4 HPHeals HP when consumed (Potion of Greater Healing).

A bitter, medicinal draught that cures common ailments.

Cures blindness, deafness, paralysis, and disease when consumed (Elixir of Health).

A tincture enabling the drinker to understand and be understood for 1 hour.

Grants the effects of comprehend languages and allows simple conversation in a foreign tongue for 1 hour.
Miscellaneous9

A sharp, bitter draught that grants advantage on saving throws vs. poison for 1 hour.

Grants advantage on one saving throw vs. poison or advantage on saves against poison effects for 1 hour (per DM adjudication).

A sack that bursts sticky goo to restrain a target's feet.

On hit, target must succeed on a Dex or Strength check or be restrained/immobilized for a short time; mobility penalties apply.

A short rod that, when struck, emits thick smoke for concealment for 1 minute.

Creates a heavily obscured 10-foot-radius cloud of smoke at point of use; wind can disperse it.

A glass phial that, when unstoppered, releases a curling breeze that clears smoke and affords brief respite.

Clears smoke in a 20-foot cone and grants advantage on breathing-related saves for 1 minute.

Crucible, mortar and pestle, glassware, burners, and measuring tools — needed to brew potions and concoct reagents.

A solid stone mortar and pestle for grinding herbs, minerals, and components.

A bag of powdered roots, crushed glass, preserved fungi, and distilled oils used in experiments and low-level brewing.

A faintly phosphorescent mushroom preserved in a jar; provides dim light for 8 hours.

Provides dim light in a 10-foot radius.

A compact kit with salves and pressed herbs that stops bleeding and stabilizes the wounded.

Heal 1 HPStabilizes a dying creature automatically and grants +2 to medicine checks for 1 hour when used.
Weapons4

A sticky, flammable compound thrown at a target to ignite them.

On a hit, deals small fire damage and may ignite for persistent burning (treat as improvised weapon causing splash).

A corrosive solution meant to eat through canvas, leather, and light armor.

Useful vs. objects; may deal extra damage to non-magical armor or supplies at DM discretion.

A small stone that detonates with a concussive boom when thrown.

Creates a loud burst that can deafen or stagger creatures (save vs. Con to avoid).

A crackling vial that releases a controlled bolt of electricity toward a target.

Single-target ranged attack (thrown, range 30/60). On a hit it deals lightning damage; conductive surfaces may alter effect.
BR

Bramble Nackle

Rock GnomeArtificer (Alchemist)Lvl 6

Shop Atmosphere

The shop smells of citrus, ozone, and old parchment. Shelves clink lightly with tiny mechanical reminders (Bram's gnomework), and small glass vials are labeled in cramped shorthand. Bram hums tunelessly while mixing, sometimes offering unsolicited advice about proper ventilation. He insists on wrapping flammable potions in waxed paper and always asks customers about allergies to 'nightblooms' before selling consumables.
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