The Crimson Phial Apothecary

Est. 2025 Human Artificer (Alchemist)

The Crimson Phial Apothecary

The shop smells of crushed mint and iron. Shelves are labeled in a messy hand; each label has a tiny inked icon so regulars can find wares in the dim light. The...

MA

Shopkeeper

Maera Thistledown, a Human Artificer (Alchemist) (Lvl 5)

Keeper's Species

Human

7 Potions5 MiscEst. 1.5k gp

Shop Inventory

(12)
Potions7

A small ruby-red vial whose liquid glimmers when shaken. A standard restorative favored by low-level adventurers.

Heal 7 HPRestores hit points equal to when drunk.

A brighter crimson vial, thicker than the common draught. Meant for when wounds run deeper.

Heal 14 HPRestores hit points equal to when drunk.

A thick, opalescent bottle reserved for desperate emergencies. Stock is rare and closely guarded.

Heal 28 HPRestores hit points equal to when drunk.

Layers of brown, silver, and grey float in clear liquid. Swirling it does nothing to mix the bands.

Grants a climbing speed equal to walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

A frothing, cobalt-blue vial that smells faintly of citrus and iron. Guards and sells this sparingly.

You gain 10 temporary hit points for 1 hour and are affected by the Bless spell for the same duration (no concentration).

A greasy, greenish solution sold in a squat vial. Popular with rangers and caravaners for quick field fixes.

Heal 5 HPWhen applied to a wound, restores HP instantly and grants advantage on the next Medicine check to stabilize a dying creature (applies once).

A small flask of dark grey liquid that hisses softly when uncorked. Best used for quick escapes or to cover a retreat.

When drunk, it fills the lungs with a thick, fragrant smoke. Creates heavy obscurement in a 10-foot radius for up to 1 minute or until dispersed. Harmless to wearer if breathed out immediately.
Miscellaneous5

A glass phial full of bubbling, greenish liquid. Useful for removing rusted locks or slowing pursuers.

On a hit, deals acid damage to target or object.

A clear vial filled with a pale yellow tonic. A staple for expeditions into marshes or places plagued by venomous things.

Drinker gains advantage on saving throws against poison for 1 hour.

A leather satchel filled with vials, mortar and pestle, small flasks and strains. The backbone of any amateur apothecary.

Used to craft alchemical items and certain potions (requires proficiency for crafting rules).

A set of pouches, drying racks, clippers and labeled jars. Sweet-scented and stained with dried leaves.

Grants proficiency benefits when gathering and preparing herbs; required for some potion crafting.

A small wooden box containing five clear glass vials, neatly wrapped in straw and tagged with the shop's mark.

Each vial holds 4 ounces. Fragile; replaceable glass stopper included.
MA

Maera Thistledown

HumanArtificer (Alchemist)Lvl 5

Shop Atmosphere

The shop smells of crushed mint and iron. Shelves are labeled in a messy hand; each label has a tiny inked icon so regulars can find wares in the dim light. The owner keeps a single locked chest that jingles faintly when moved and will only open it for customers he trusts. He whistles an off-key lullaby while mixing, and slips a tiny scrap of advice into each purchase: a chalk-drawn rune or a warning about local herb season. He accepts rare herbs or trinkets in partial trade, but never haggles on old recipes.
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