Inventors House

Est. 2026 Human Artificer

Inventors House

The shop smells faintly of brine, hot metal, and lemon oil. Marin keeps a small brass bell shaped like a gull that must be rung before making a bargain; they in...

MA

Shopkeeper

Marin Quell, a Human Artificer (Lvl 6)

Keeper's Species

Human

2 Potions13 Misc1 WeaponsEst. 4.6k gp

Shop Inventory

(16)
Potions2

A small glass vial filled with a shimmering red liquid. A staple for adventurers.

Heal 7 HP

A larger, more potent potion in a reinforced vial. Favored after tougher fights.

Heal 14 HP
Miscellaneous13

A ceramic flask wrapped in oilcloth. Throwing this on impact creates a sticky burst of flame.

Ignites flammable objects and continues to burn for a short time.

A cloth sack with an ever-so-slightly unnatural depth when you peer inside. A favorite of smugglers and explorers.

Objects placed inside do not change weight externally; beware of fragile contents.

Leather-rimmed goggles with adjustable lenses and a small dial to dim or sharpen the view.

Two polished stones, warm to the touch. Speak a short message into one and the other glows.

Allows sending a short message to the paired stone once per day.

A dark metal rod with a thumb switch. Click it, and it refuses to budge from its place.

Can be used to anchor or hold objects or as a platform when positioned appropriately.

A coil of stout rope, treated against salt and rot for coastal use.

A palm-sized clockwork beetle of brass and polished shell plates. Its single glass 'eye' can transmit a faint humming signal back to the operator's receiver.

Can be commanded to scout and report back with visual descriptions and simple sounds.

A brass lantern with a hollowed chamber and a small siphon for seawater. Perfect for fishermen and divers.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet. Functions underwater without leaking.

A compact brass launcher with a leather sling. It spits a hooked grapnel with surprising force and has a small clockwork winch on its side.

Quick deploy allows a user to anchor to hard surfaces; best used with a steady hand.

A wooden trunk with labeled vials, brushes, and folding scrapers. Popular among shipwrights and inventors who work near the surf.

When used to remove crusted material from mechanisms, grants advantage on one Sleight of Hand or Thieves' Tools attempt per kit use.

A neat roll of tools designed for fine mechanical work. The tools are seaworthy and resistant to rust.

Thin, bright copper wire kept in a sealed glass spool to prevent tarnish from the sea air.

A short wooden torch wrapped in oily rags and treated with resin. Cheap and reliable.

Weapons1

A small tube strapped to the wrist, loaded with a single charged pellet. Designed for close-quarters surprise or shipboard defense.

Small flash and spray of salty vapor on firing; can briefly blind a creature with a failed Con save when fired at the eyes.
MA

Marin Quell

HumanArtificerLvl 6

Shop Atmosphere

The shop smells faintly of brine, hot metal, and lemon oil. Marin keeps a small brass bell shaped like a gull that must be rung before making a bargain; they insist the bell 'charges the contract.' Many devices come with hastily drawn sketches and a tiny note in the margin that reads 'tested at sea' if they have been.
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