The Verdant Thimble

Est. 2025 Wood Elf Druid (Circle of the Land)

The Verdant Thimble

The Verdant Thimble hangs wind-chimes made of hollowed acorns; they chime only when the forest is thinking. Mirelle insists on asking each new customer for the ...

MI

Shopkeeper

Mirelle Thistledown, a Wood Elf Druid (Circle of the Land) (Lvl 8)

Keeper's Species

Wood Elf

6 Misc6 Potions2 ArmorEst. 964 gp

Shop Inventory

(14)
Miscellaneous6

A small woven satchel containing common culinary and medicinal herbs (mint, thyme, calendula). Useful for basic poultices and teas.

Can be used to craft low-grade healing poultices or to give advantage on a Nature/Medicine check when identifying local plants.

A pinch of silver-leafed powder that, when inhaled, sharpens connection to nearby plant life.

For 10 minutes grants advantage on Perception (scent-based checks) and on Nature checks to detect living plants or plant creatures within 60 feet. Once used, needs a day to replenish.

A tiny hard seed imbued with faint fey energy. Planting it causes a 5-ft-radius patch of ground to become thick vines and flowers for up to 8 hours.

When planted and watered, it rapidly grows into difficult terrain that grants half cover to creatures behind it. The patch persists for 8 hours or until removed.

A crystalline powder that, when sprinkled, prevents decay and fungal growth on food and small caches for 7 days.

Protects up to 50 pounds of organic material from rot, decay, and most fungal infestations for one week.

A leaf-pressed scroll containing the Barkskin spell prepared for single use.

Single-use scroll that casts Barkskin (sets target's AC to 16 for 1 hour). Usable by any character who can read the script; otherwise requires an Arcana check ().

A warming herbal wine with restorative herbal notes. Comforting after long travel.

Heal 2 HPRestores HP when sipped; mild relaxing effects give +1 to saving throws against fear for 1 hour.
Potions6

A cloth wrap smeared with ground herbs and balm. Pressed to wounds, it staunches bleeding and eases pain.

Heal 1 HPWhen applied, grants HP restored immediately. Also grants advantage on Medicine checks to stabilize a dying creature.

A concentrated herbal distillation that suppresses toxins for a time.

When imbibed, gives advantage on saving throws against poison for 1 hour. Neutralizes poison in the bloodstream but does not reverse poison damage already taken.

A clear vial containing a warm, ruby liquid. Heals minor wounds and fatigue.

Heal 10 HPHeals HP when consumed (standard Potion of Healing).

A deeper crimson vial. A potent restorative made from densest sap and moonflower elixir.

Heal 20 HPHeals HP when consumed.

Collected at dawn from spiderlilies, this dewy liquid cools fever and calms agitation.

Cures one instance of minor disease or reduces fever: grants advantage on Constitution checks and saves related to sickness for 24 hours.

A luminescent, violet-tinted drink brewed from nocturnal blossoms. Used by scouts and night-watchers.

Grants darkvision out to 60 feet (if the user already has darkvision, the range increases by 30 feet) for 8 hours. Also dampens sound of movement: advantage on Dexterity (Stealth) checks made to move silently in natural terrain.
Armor2

A thick, verdant salve made from enchanted brambleroot. When smeared on clothes or skin it stiffens fibers like bark.

AC +13For 1 hour after application, the user's base AC becomes 13 if they are not wearing armor (like the Barkskin spell).

A soft cloak braided from preserved leaves and spider-silk. It rustles like dry leaves and smells faintly of cedar.

AC +1Grants bonus to Stealth checks in natural terrain and allows wearer to cast Pass without Trace once per long rest (uses the caster's Save ).
MI

Mirelle Thistledown

Wood ElfDruid (Circle of the Land)Lvl 8

Shop Atmosphere

The Verdant Thimble hangs wind-chimes made of hollowed acorns; they chime only when the forest is thinking. Mirelle insists on asking each new customer for the name of a tree they've loved; those who lie to her find her prices subtly less generous. The shop smells of wet loam and citrus; tiny vines rearrange the displays overnight, and a black-and-amber beetle keeps the shop ledger—petty thieves have found their stolen goods mysteriously sprouting moss.
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