Vell's Arcana & Sundries

Est. 2025 Half-elf Wizard

Vell's Arcana & Sundries

Meris greets customers with a practiced, soft smile and a small flourish of her fingers that causes a single candle to wink out as she speaks. She keeps a tray ...

ME

Shopkeeper

Meris Vell, a Half-elf Wizard (Lvl 3)

Keeper's Species

Half-elf

2 Potions8 Misc1 Weapons1 ArmorEst. 1.3k gp

Shop Inventory

(12)
Potions2

A ruby-red liquid in a small glass phial. Heals minor wounds when drunk.

Heal 2 HPHeals HP (standard D&D 5e potion of healing)

A bitter, herbal potion brewed by a reclusive apothecary. Cures minor curses, diseases, or one condition (blinded, deafened, paralyzed) in an adventurer.

Functions as a Lesser Restoration (single-target, single-condition cure). Uncommon item.
Miscellaneous8

A parchment scroll with faintly glowing sigils. Casts Mage Hand once when read.

Single use; cantrip-level spell scroll. Usable by anyone who can read the script; otherwise an Arcana check () to activate.

A tightly rolled scroll that, when read, casts Shield to protect the caster for one round.

Single-use scroll of a 1st-level spell. If the reader is not a spellcaster with the spell on their class list, they must succeed on a + spell level Arcana check to use it.

A palm-sized clear crystal set in a brass haft. Used by spellcasters in place of material components without a cost.

Functions as a spellcasting focus for sorcerers, warlocks, and wizards. Does not replace components with a gold cost.

A leather satchel filled with common spell components (rotten egg, bit of fleece, small bell, etc.).

Provides common material components without cost. Does not provide components with a specified GP cost.

High-quality parchment suitable for scrolls, spell scribing, or maps.

A pot of black ink and a feather quill—necessary for scribing scrolls and writing spells.

A protective leather tube that keeps scrolls dry and unseen until needed.

Seals with simple arcane latch (cosmetic); provides minor protection against moisture

A palm-sized smooth stone etched with a rune. Expends itself to replicate the Identify spell when touched to an item.

Single use: casts Identify on a single object. Convenient for novice parties who lack access to Identify spells.
Weapons1

A narrow walnut rod inlaid with mother-of-pearl. Can fire Magic Missile (1st-level) using 1 charge; regains charges daily at dawn.

Expend 1 charge to cast Magic Missile as a 1st-level spell (creates 3 darts at full charge usage). Uncommon item.
Armor1

A well-made green cloak with faint enchantment threads; grants advantage to Stealth checks in natural cover when the wearer remains still.

AC +12Grants advantage on Dexterity (Stealth) checks in natural environments when the wearer stays still for at least one minute. This is a partial/lesser version suitable for starting parties (not full Cloak of Elvenkind).
ME

Meris Vell

Half-elfWizardLvl 3

Shop Atmosphere

Meris greets customers with a practiced, soft smile and a small flourish of her fingers that causes a single candle to wink out as she speaks. She keeps a tray of minty rock candy behind the counter—free for first-time customers—and catalogues new stock in a battered tome bound in deep blue leather. She prefers trades of unusual curios over straight coin and will barter knowledge (a rumour or minor NPC connection) for goods of sentimental or arcane interest.
Visual sheet

Turn Vell's Arcana & Sundries into a sheet

A high-res, share-ready sheet you can post or print.