The Peculiar Edge

Est. 2025 Rock Gnome Artificer

The Peculiar Edge

Shelves are arranged by whether an item 'tells a joke' when you pick it up: the sillier, the higher the shelf. The shop has a small resident clockwork raven tha...

TI

Shopkeeper

Tinkertop "Tink" Geargrin, a Rock Gnome Artificer (Lvl 8)

Keeper's Species

Rock Gnome

1 Potions7 Misc10 WeaponsEst. 33.5k gp

Shop Inventory

(18)
Potions1

A small glass phial of red liquid that glimmers when shaken. The standard restorative for adventurers.

Heal 7 HPConsumable; drinking a potion is typically an action.
Miscellaneous7

A dozen slender arrows whose heads faintly hum with latent magic. Perfect for hunters who need reliable first strikes.

Atk Grants +1 to attack and damage for that piece of ammunition; one-use per piece.

A pair of snug leather bracers threaded with pale green stitching; archers swear they make the first shot count.

While worn you gain proficiency with longbow and shortbow (if you lack it) and +2 to damage rolls with those weapons.

Specially barbed arrows with a ribbon of thin chain woven down the shaft; they look more likely to tangle than to kill outright.

Designed to tangle and trip rather than do extra raw damage; effective for battlefield control.

A leather quiver etched with runes of warmth; the inner lining smells faintly of campfire.

Imbue one arrow per long rest with + fire; arrow is consumed on use.

A small leather roll containing a whetstone, a length of bowstring, tongs, quiver patches, and a spare trigger spring.

No magical effect. Useful for maintenance and minor repairs.

A fletched bundle of twenty iron-headed arrows for everyday hunting and practice.

None.

A tin case of twenty crossbow bolts, standard steel tips, fletched for reliable flight.

None.
Weapons10

A well-balanced longblade with a faint rune along the fuller. A reliable, classic magical sword.

Atk A straight +1 to attack and damage rolls.

A wicked, dark-bladed dagger with a narrow reservoir in the hilt. A favourite of assassins and collectors.

Atk On activation: target must save Con or take poison and be poisoned for 1 minute. Gains +1 to attack and damage.

A sword whose blade roils with contained flame when commanded. The hilt stays cool even as fire dances along the edge.

While ignited deals an extra fire damage on hit and sheds bright light.

A pale-steel blade rimed like frost; even in warm rooms the edge looks as if it breathes winter.

On hit deals + cold; draw extinguishes nonmagical flames in 30 ft (once per hour).

A well-balanced javelin with swirling blue runes; utter the word and it streaks like a spear of lightning.

Bolt form: line of lightning; on a hit deals javelin damage plus lightning (single use until dawn).

A slightly crooked cutlass with a hinged fuel groove and polished brass gears in the hilt. It sparks theatrically when swung.

Atk On a hit you may attempt to ignite an unattended, easily flammable object (oil, torch, straw) as part of the attack. The weapon functions as a +1 cutlass.

A slim ceremonial dagger with a hollow ricasso that faintly echoes any sound made near it.

On hit, you can force target to make Wisdom save or have disadvantage on its next attack (a subtle psychic 'echo').

A heavy repeating crossbow with a cunning return-magnet in the quiver; its mechanism hums when cocked.

Upon command the last bolt fired returns to the quiver and re-loads automatically; does not affect magical ammunition.

A broad-headed handaxe with a jagged inner edge and a small bladder under the blade secured by runes.

On a critical hit, the axe deals an extra poison and the target has disadvantage on its next saving throw against poison effects.

A short crossbow with a hollowed belly that spits filigreed threads that bind and snare the struck foe.

One-use restraint burst per short rest; otherwise normal crossbow behavior.
TI

Tinkertop "Tink" Geargrin

Rock GnomeArtificerLvl 8

Shop Atmosphere

Shelves are arranged by whether an item 'tells a joke' when you pick it up: the sillier, the higher the shelf. The shop has a small resident clockwork raven that fetches arrows from the high racks and occasionally swaps labels on similar items. The bells above the door chime a minor illusory flourish rather than a normal bell; the owner insists it helps customers make better haggles.
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