The Bone & Barter Outfitter

Est. 2025 Human Ranger

The Bone & Barter Outfitter

The shopkeeper insists customers sign a short 'no live specimen' pledge before buying certain items. He also keeps a mounted set of troll teeth above the counte...

HA

Shopkeeper

Harrow Venn, a Human Ranger (Lvl 9)

Keeper's Species

Human

4 Weapons14 Misc2 Armor3 PotionsEst. 6.2k gp

Shop Inventory

(23)
Weapons4

A reliable steel longsword favored by hunters for reach and versatility. Balanced edge, leather-wrapped hilt.

A compact bow used by scouts and monster hunters for accurate shots at distance.

A tangleweb-style bola used by hunters to entrap medium and smaller monsters from a distance.

On a hit, target must succeed on a Strength saving throw or be restrained until freed. Breaks on 15+ damage.

A finely tempered +1 longsword. Sought after by hunters who face plated hides and tough hides.

Atk +1 to attack and damage rolls.
Miscellaneous14

A standard quiver of twenty arrows. Reliable for field use.

A healer's kit with bandages and tools to stabilize the dying and tend wounds in the field.

A sealed glass flask of alchemist's fire. Toss to burn flammable materials or harry monsters.

On hit: fire immediate, burning continues for rounds (1 fire damage per round) until extinguished.

A small blessed vial used by hunters to punish the unholy.

Against undead or fiends: on a hit, may deal radiant damage as appropriate and can turn lesser undead when thrown.

A woven net used to entangle beasts and small monsters for capture or study.

Targets hit by a net are restrained; escape Strength check (or higher if DM adjusts).

A set of thieves' tools kept by many hunters for bypassing locks and securing trophies.

A coil of hempen rope used for scaling ruins and securing prey.

A reliable hooded lantern that casts a focused beam — essential for dungeon-crawls and cave hunts.

Silvering service for weapons and ammunition — used against lycanthropes, spectral foes, and unusual resistances.

Service performed at the shop; cost reflects silver and smithing labor.

Emberglass Bolts for hunters who like to start fights with a flash and drive enemies from cover.

On the firing bolt's first successful hit in an encounter adds fire damage.

Wyrm-Bane Salve, a hunter's specialty for tipping blades against drakes and wyrmlings.

Apply to a melee weapon to grant +1 to attack rolls against a single beast or dragon-type creature for 10 minutes. Consumed on a successful kill or after three attacks, whichever comes first.

A Monster-Scent Sachet used by trackers to pick up faint trails or lure certain beasts out of hiding.

When carried open, grants advantage on Wisdom (Perception) checks that rely on smell and advantage on Survival checks to track beasts for 1 hour.

A small bag of cleaned monster bones and talons for collectors, ritualists, and specialized craftspeople.

A reinforced trophy chest with soft lining and small locked compartments for trophies and samples.

Armor2

Sturdy chain mail favored by mercenaries and some hunters who expect to take a beating.

AC +16

Well-treated leather armor that lets hunters move quietly through brush and ruins.

AC +11
Potions3

A vial of red healing liquid. A field staple for surviving dangerous hunts.

Heal 7 HPRestores hit points when drunk.

A thicker red potion favored by experienced hunters for emergencies after a tough fight.

Heal 14 HPRestores hit points when drunk.

A potent antidote crafted by apothecaries in the town. Useful after venomous encounters.

When consumed, grants advantage on saving throws against poison for 1 hour and neutralizes one ingested poison.
HA

Harrow Venn

HumanRangerLvl 9

Shop Atmosphere

The shopkeeper insists customers sign a short 'no live specimen' pledge before buying certain items. He also keeps a mounted set of troll teeth above the counter and stamps receipts with a small charcoal monster-sigil.
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