Tallis & Co. General Goods

Est. 2025 Human Commoner (Trader)

Tallis & Co. General Goods

The owner writes prices in shorthand on a chalkboard and always gives a free cup of weak tea to nervous first-time customers. They keep a jar of mismatched butt...

HA

Shopkeeper

Harrin Tallis, a Human Commoner (Trader) (Lvl 3)

Keeper's Species

Human

16 Misc2 Weapons2 Armor3 PotionsEst. 254 gp

Shop Inventory

(23)
Miscellaneous16

A sturdy canvas-and-leather pack for carrying adventuring gear and supplies.

A thick wool bedroll for sleeping outdoors.

A coil of hempen rope, useful for climbing, tying and hauling.

Dried meat, hardtack, and a small portion of fruit or cheese enough for one day.

A leather bladder for carrying water on the road.

A simple stick soaked in pitch that provides light for about an hour.

A small box containing everything needed to kindle a flame.

A hooded lantern that protects the flame and lights the area around you.

A flint and steel for starting fires reliably.

A glass flask of volatile alchemical mixture that bursts into flame on impact.

On hit or smash, deals fire damage in a small area; flammable materials may ignite.

A small sealed phial of corrosive acid.

Useful for corroding locks or dealing small acid damage in combat.

A palm-sized guiding stone used by travelers to light a path for an hour.

Utility light source; no harmful magic.

A weatherproof traveler's cloak treated to resist mud and rain.

Practical: reduces exposure issues in bad weather; exact mechanical benefit is DM's call.

A cheap bar of soap that removes grime and some smells.

A sturdy crowbar, essential for breaking into stuck doors or opening crates.

A compact whetstone for maintaining weapon edges and tools.

Weapons2

A short, easily concealed blade useful for close work and combat.

A balanced short sword for skirmishing and close work.

Armor2

Soft leather armor offering basic protection without restricting movement.

AC +11

A round wooden shield with iron rim. Commonly used by traveling guards.

AC +2
Potions3

A small corked vial of ruby liquid that restores a modest amount of health.

Heal 7 HPConsumable: drink to immediately regain hit points.

A clear vial of bitter liquid used to counteract many poisons.

Standard antitoxin effects as per common rules.

A tin of herbal salve brewed by a local apothecary; helps small cuts and bruises.

Heal 3 HPApplies to a wound to restore HP (single use).
HA

Harrin Tallis

HumanCommoner (Trader)Lvl 3

Shop Atmosphere

The owner writes prices in shorthand on a chalkboard and always gives a free cup of weak tea to nervous first-time customers. They keep a jar of mismatched buttons by the register and will haggle small amounts for interesting stories or favors.
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