Aine's Sunwoven Curios

Est. 2026 Eladrin Druid

Aine's Sunwoven Curios

The shop constantly hums with soft solarflute music and a few potted living-lanterns drift lazily near the ceiling. The owner polishes items while humming an ol...

AI

Shopkeeper

Aine Sunbloom, a Eladrin Druid (Lvl 13)

Keeper's Species

Eladrin

4 Potions6 Misc3 Armor3 Weapons1 Misc1 Misc1 MiscEst. 40.5k gp

Shop Inventory

(19)
Potions4

A small vial of golden, sun-warmed liquid. Common healing potion used by adventurers for quick recovery.

Heal 7 HPRestores hit points equal to when consumed

A brighter vial with a faint green undertone. Superior to the basic potion for tougher wounds.

Heal 14 HPRestores hit points equal to when consumed

A hefty crystalline phial filled with warming, amber liquid favored by field medics and battle druids.

Heal 28 HPRestores hit points equal to when consumed

A rare vial infused with a sliver of solarstone. Reserved for dire emergencies.

Heal 45 HPRestores hit points equal to when consumed
Miscellaneous6

A woven satchel of green leather stitched with filigree of brass and living vines. Holds far more than its outside dimensions suggest.

Extra-dimensional storage; safe from mundane inspection but vulnerable to certain magic interactions

A ring carved from a coppery metal that seems to hold a faint inner light. Inscribed with a tiny circle-of-sun motif.

AC +1Grants +1 to AC and +1 to all saving throws while worn

A wand of polished ash wrapped in brass bands etched with solar glyphs. Its tip hums faintly when a spellcaster is near.

Atk Small bonus to spell attack rolls; modest improvement to bypass spell resistances

A thin, solar-inked scroll wrapped in a ring of living moss. The sigils shimmer with green-gold light.

Single-use; casts the contained spell when read by a caster who has the spell on their class list

A smooth acorn the size of a fist, with a tiny rune of sunrise carved at its cap. Warm to the touch.

When planted in soil and given 10 minutes, grows into a small tree providing full cover in a 10-foot radius for 24 hours. At night the tree sheds gentle light equivalent to a torch.

A folded map of translucent bark-layers. Etched lines glow faintly under sunlight, mapping the living paths between groves.

When attuned and consulted for 10 minutes, reveals the nearest natural leyline or druidic node within 10 miles once per day
Armor3

A cloak threaded with thin solar-fiber and embroidered with Celtic knot sun-runes. It sits light as a leaf on the shoulders.

AC +1Grants a bonus to saving throws in addition to the AC benefit

A cloak of interlaced green and gold bramble-threads that brush like leaves when the wearer moves.

AC +1While worn, grants +1 to AC. Once per long rest, you can cast Pass without Trace with a nature-themed flourish. When standing among living plants in daylight, wearer gains +2 to saving throws against charm effects for 1 hour.

A breastplate of leather, woven with luminous fiber that captures sunlight and channels it into a warm glow.

AC +1Grants bonus to AC. Once per long rest, wearer can cast Daylight centered on themselves (duration 1 minute). Attunement required.
Weapons3

A finely balanced longsword with a sunburst filigree on the guard. The blade holds a persistent, soft gleam.

Atk Counts as a magical weapon for overcoming resistances

A greatsword forged from sunforged steel and woven ivy; heavier swings feel guided by a steady warmth.

Atk Counts as magical for resistance/immunity; finely balanced for warrior casters

A quiver of slender arrows tipped with solar-lacquered heads and wrapped in green silk.

Atk Each arrow deals radiant-kissed damage on a critical hit, causing an additional radiant damage
Miscellaneous1

A staff of living willow, its head a polished orb that traps a mote of sunlight. Vine-runics glow when charges are used.

Spend 1 charge to cast Entangle; spend 2 charges to cast Barkskin; spend 3 charges to cast Daylight. Requires attunement by a spellcaster.
Miscellaneous1

A packet of gauze braided with sun-silk and powdered herb. Common among rangers and caravan healers.

Heal 6 HPHeals when applied and grants temporary hit points for 1 hour
Miscellaneous1

A small harp carved from the heartwood of a shard-oak, strings silvered with sunlight. Its notes feel like mild sunlight on the skin.

Once per short rest, grants an ally who hears a full minute of performance a bonus to their next saving throw or attack roll. When played at dawn, can purify a 10-foot area of minor toxins.
AI

Aine Sunbloom

EladrinDruidLvl 13

Shop Atmosphere

The shop constantly hums with soft solarflute music and a few potted living-lanterns drift lazily near the ceiling. The owner polishes items while humming an old Gaelic tune and will often barter information about seasonal leyline flows for discounts.
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