The Tarnished Anvil

Est. 2026 Human Artificer (Tinkerer)

The Tarnished Anvil

The shop sits below a burnt-out bakery behind a false wine barrel. The air smells of oil, iron, and cheap spirits. Conversation is cut short if a hooded patron ...

GA

Shopkeeper

Garrick Voss, a Human Artificer (Tinkerer) (Lvl 7)

Keeper's Species

Human

7 Weapons2 Armor1 Potions1 Misc1 MiscEst. 3.4k gp

Shop Inventory

(12)
Weapons7

A reliable longsword forged from quality steel. No magic, but well-balanced and maintained.

A serviceable shortbow for hunters or scouts. Quiet draw, good for ambushes.

A magically tempered longsword bearing the faint trace of runes along the fuller.

Atk Grants +1 to attack and damage rolls while attuned.

A bundle of magically reinforced arrows. Quiet, accurate, and favored by bounty hunters.

Atk

A small dagger sold with a whisper: it bites and remembers. Smuggled enchantment, slightly corrupting.

Atk On hit deals an extra necrotic damage. Once per long rest, as a bonus action, the wielder can cause the blade to siphon and grant temporary hit points equal to half the necrotic dealt. Each day attuned, roll Wisdom; on a failed save the wielder gains a minor obsessive attachment to the dagger until they spend 1 hour apart from it.

A brutal greataxe etched with anti-life runes. Useful for those who want power at a cost.

Atk On a killing blow (reduces creature to 0 HP), the weapon grants the wielder temporary hit points equal to . The weapon accumulates up to 5 charges of temporary HP. Each dawn the wielder must succeed on a Constitution save or suffer necrotic damage and lose one accumulated charge.

Cheaply modified blades for street fighters and cutpurses. Looks meaner than it is.

Once per day on a successful hit against an unarmored target, deals +1 damage (flavor: bites through hide).
Armor2

Standard wooden shield with iron boss. Grants +2 to AC when used.

AC +2

A dark cloak that subtly wards the wearer, popular with smugglers and spies.

AC +1While worn and attuned, grants +1 to AC and +1 to saving throws.
Potions1

Small glass vial of reddish liquid. Common healing potion, reliably restorative.

Heal 7 HP
Miscellaneous1

A seemingly plain sack with a soft inner lining. Excellent for concealing contraband.

Miscellaneous1

A shady ritual performed in the back room. Quick, effective, and traceable if someone looks.

For 24 hours the enchanted weapon gains +1 to attack rolls and deals + necrotic damage. The effect expires after 24 hours and can be dispelled.
GA

Garrick Voss

HumanArtificer (Tinkerer)Lvl 7

Shop Atmosphere

The shop sits below a burnt-out bakery behind a false wine barrel. The air smells of oil, iron, and cheap spirits. Conversation is cut short if a hooded patron peers toward the door. Prices are inflated; the owner prefers coin up front. Secret runes carved into the anvil mark agreements with local thieves' guild cells. Items often bear subtle marks so the owner can quietly reclaim them if a buyer crosses him.
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