Vell's Arcana & Curios

Est. 2026 Human Wizard

Vell's Arcana & Curios

The shop smells faintly of sandalwood and ozone. The owner keeps a ledger of patrons with notes on who liked which flavors of potion; bargains go to those who b...

MI

Shopkeeper

Mira Vell, a Human Wizard (Lvl 7)

Keeper's Species

Human

2 Potions9 Misc1 Misc1 Weapons2 ArmorEst. 11.5k gp

Shop Inventory

(15)
Potions2

A small glass phial filled with a shimmering red liquid. Staple of any adventurer's pack.

Heal 7 HPHeals HP when consumed.

A slightly larger flask of richer red liquid. Favoured after tougher fights.

Heal 14 HPHeals HP when consumed.
Miscellaneous9

A tightly rolled parchment sealed with wax and the sigil of a local temple. Useful for quick magical first aid.

Casts Cure Wounds (1st-level) from the scroll when read.

A coarse-looking satchel with a faint sigil sewn inside the lining. Much room for provisions, a few secrets, or loot.

Extra-dimensional storage space. Items placed inside do not increase the bag's apparent weight beyond 15 lb.

A slim band of brushed mithril set with a tiny deep-green stone. A prized and costly trinket.

AC +1Grants +1 to AC and to all saving throws while attuned and worn.

A brittle scroll whose script blooms with tiny sparks when broken of its wax seal.

Casts Fireball at 3rd-level when read; user must be able to cast the spell or make the required ability check if the spell is not on their class list.

A brass lantern etched with eyes along the rim; its flame shines with a faint silver hue.

When lit, the lantern sheds normal light for 30 feet and reveals invisible creatures and objects in that light for as long as it burns.

A pair of thin, ink-dark gloves that feel unnaturally warm at the fingertips.

Grant a subtle magical aid to sleight tasks: wearers gain a reliable bonus to Dexterity (Sleight of Hand) checks when performing pickpocketing or delicate manual manipulations.

A small carved wooden token the size of a coin, painted with a stylized swan.

Feather Token (Swan variant): when used, it transforms into a swan that obeys simple commands for a short time.

A flat silver amulet engraved with the city crest of Baldur's Gate. Warm when someone thinks of you.

Allows the wearer to cast the cantrip Message at will up to three times before recharge; subtle, silent, useful for private contact in crowded markets.

A small brass sigil on a card, coated in wax and ready to press into place.

When applied to a door or chest, the sigil magically secures it for 24 hours or until dismissed. Functions like a temporary lock ward.
Miscellaneous1

A polished rod of ashwood topped with a cluster of glass orbs. Warm to the touch and faintly humming.

Expending charges casts Magic Missile; can spend additional charges to cast higher-level versions.
Weapons1

A well-balanced longsword with a faint runic filigree along the blade. Feels slightly lighter than it looks.

Atk +1 to attack and damage rolls made with this weapon.
Armor2

A dark green cloak embroidered with a single silver thread at the hem. Worn by many traveling spellcasters.

AC +1While worn, grants bonus to AC and to saving throws.

Soft leather boots that make no squeak and feel featherlight on the foot.

While worn, the boots grant an edge in moving silently and stepping without alerting foes; advantage on Dexterity (Stealth) checks made to move silently when the wearer wishes.
MI

Mira Vell

HumanWizardLvl 7

Shop Atmosphere

The shop smells faintly of sandalwood and ozone. The owner keeps a ledger of patrons with notes on who liked which flavors of potion; bargains go to those who bring coins and stories. There is a strict "no duels inside" rule and a resident cat, Ink, who will steal unattended small items unless bribed with dried fish.
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